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Old March 31, 2019, 23:02   #1
Sky
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4.1.2 what is the max number of saves allowed?

So im playing 4.1.2 and i got to DL98 with my half orc warrior, and decided to get a break, just so i dont do something STUPID like fight Sauron without any *healing*. (true life story)

And i started a kobold mage that was surprisingly successful, and guess what, i got to DL98.

So i took another break and started a troll priest (lol) and he's doing well, so just out of fancy i also made a half-orc rogue and a dunedain ranger.


Then i decided to go back to my warrior and BAM! save file is broken; "the such and such Artifact cannot be found".

This is my only Angband folder atm, so ..

is there a maximum number of saves i can store concurrently before this happens? I tried also my troll but he's broken as well.

(i deleted ALL the saves in a fit of rage, so no point asking for that)
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Old March 31, 2019, 23:52   #2
Nick
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What operating system are you using?
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Old April 1, 2019, 07:56   #3
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Old April 1, 2019, 11:45   #4
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There is no maximum number of saves. The message you got probably means there was something wrong with the randart file - but now the saves have been deleted, we will never know what...

The way it is supposed to work is that when you start a character with randarts, a randart file is generated, called randart.txt, in your lib/user folder. When you close the game, that file is written (with a special name based on the randart seed) to your lib/user/archive folder. Then when you open the game again, and load a character which uses randarts, the game will select the correct randart file from your lib/user/archive folder, and copy it to randart.txt in lib/user, and so on.

The way it can get messed up is if you already have a randart.txt file in lib/user, in which case it will try and use that. So my guess is somehow that happened; possibly if you had the game already open and tried to open it again, or if it crashed, or if the game got closed in some other way (like a system crash or reboot) which left a randart.txt file behind. So maybe one of those things happened.

I should probably try to make it more robust against this sort of problem.
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Old April 3, 2019, 11:51   #5
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It is also possible to start multiple instances of the game and in this case the above is also a problem.
Is the file needed also while playing? Isn't everything loaded into memory at startup/open character?
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Old April 3, 2019, 12:02   #6
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Quote:
Originally Posted by Adam View Post
It is also possible to start multiple instances of the game and in this case the above is also a problem.
Is the file needed also while playing? Isn't everything loaded into memory at startup/open character?
Ha, thank you! Of course the thing to do is re-archive it immediately. This should fix the problem
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