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Old November 4, 2011, 21:31   #21
EpicMan
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There's a good Variant-fodder class:

The battle juggler:
He can carry more items than other players, but can only use a subset of them on any given turn, as the others are 'in the air'. So one turn he uses his artifact sword, the next he has a spellbook to cast from, the next a wand of cold balls, etc.
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Old November 5, 2011, 00:56   #22
Narvius
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Quote:
Originally Posted by sethos View Post
This extra arms thing looks slippery:
with 40 extra ring slots, we can get another 40 arms!...

Does that come with encumbrance? or a vision penalty? would you still be able to walk, I wonder?
I guess they would die off one after another as @s heart can't pump enough blood through ALL of the arms. :P
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Old November 5, 2011, 15:15   #23
Therem Harth
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Apparently @ learned the art of juggling from a Skandar.

[/possibly obscure reference]
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Old November 6, 2011, 10:31   #24
Arjen
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He can carry millions worth of gold pieces without being encumbered.
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Old November 6, 2011, 17:58   #25
debo
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Quote:
Originally Posted by EpicMan View Post
There's a good Variant-fodder class:

The battle juggler:
He can carry more items than other players, but can only use a subset of them on any given turn, as the others are 'in the air'. So one turn he uses his artifact sword, the next he has a spellbook to cast from, the next a wand of cold balls, etc.
This is a BRILLIANT IDEA!
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Old November 7, 2011, 20:34   #26
caruso
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@ can work out sophisticated plans of action even when being surrounded by enemies.
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Old November 23, 2011, 05:12   #27
joelsanda
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Quote:
Originally Posted by BlueFish View Post
@ does many impressive things but to me, what's most astonishing is his ability to kill worm masses with a lance. I mean, wow!

What impresses you most about @?
His consistent ability to remember the arrows in his House after reading a scroll of Word of Recall ...
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Old January 2, 2016, 17:59   #28
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@ can disarm a pit trap one-handedly while riding a 2-headed hydra.
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Old January 2, 2016, 19:49   #29
wobbly
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Well seeing as someone dredged this old thread up,

Quote:
Originally Posted by EpicMan View Post
While the game only lets @ wear 2 rings, this is because @ has 8 rings (slots are squelched so they don't show up) of +1 arm. This is how he manages to wield all those things and still be able to pick up/drop/rummage through his inventory/etc.
In Ragnarok you could get mutated & grow extra fingers (for extra ring slots) & extra eyes (I think from memory 1 of the beasties could peck them out). 1/2 the game seemed to be about growing as many extra appendages as you can for more gear slots.
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Old January 4, 2016, 22:02   #30
luneya
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Nah, rings of extra arms aren't required. What @ has is a bag-of-holding-like external-frame backpack featuring attachment points for @'s melee weapon, shield, and bow. Grabbing the appropriate one of these from the external mounting is a free action, which Angband simulates by having them all "wielded" simultaneously. But digging into the pack for other equipment (i.e., to swap) is more difficult, and consumes a full turn.
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