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Old December 24, 2015, 22:26   #81
Killzemallgod
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That just made another error.
Code:
main-x11.c:128:13: error: conflicting types for ‘usleep’
 extern void usleep(int);
             ^
In file included from h-system.h:96:0,
                 from h-basic.h:22,
                 from angband.h:19,
                 from main-x11.c:101:
/usr/include/unistd.h:460:12: note: previous declaration of ‘usleep’ was here
 extern int usleep (__useconds_t __useconds);
            ^
Theres also a issue with it trying to get attack.hlp and other files in /lib/help
I'll try the same here, not sure if it'll make a difference.

Last edited by Killzemallgod; December 24, 2015 at 22:40.
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Old December 24, 2015, 23:32   #82
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Quote:
Originally Posted by Killzemallgod View Post
That just made another error.... I'll try the same here, not sure if it'll make a difference.
Yeah you want to comment that out as well.

Quote:
Originally Posted by Killzemallgod View Post
Theres also a issue with it trying to get attack.hlp and other files in /lib/help
To solve this, I edited poschengband/lib/help/Makefile to not look for files which don't exist. The help files are broken at the current time as far as I can tell.
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Old December 24, 2015, 23:36   #83
Killzemallgod
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Quote:
Originally Posted by nikheizen View Post
To solve this, I edited poschengband/lib/help/Makefile to not look for files which don't exist. The help files are broken at the current time as far as I can tell.
I just went naming everything hlp and what not, shame that the help stuff is broken. I guess I'll need to look up the keybindings out of game.

Thanks everyone for the help.
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Old December 25, 2015, 09:41   #84
HugoTheGreat2011
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Originally Posted by wobbly View Post
Perhaps. Was it like this: You sold 24 bolts of wounding (1d5) (+9,+9) for 9984 gp? Heck, maybe it was but I don't remember it being that much.

Chr 14 - Drac Rogue
I noticed this not long ago with Hugo$oul 8320. Apparently, the ammo selling bug happens to this extent only(?) with ammo of wounding.

I noticed lately with a recent Compo 183 dude (it's #221 and not posted) that after carrying excessive weight exceeding the slow down speed of -99 do not speed up hunger. Apparently, the game caps excessively slow speeds at -99. Now, I actually really need to further test if slow speeds from -1 to -99 speed up hunger or not.
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Old January 3, 2016, 15:17   #85
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Given the current ID-end-game, Scrolls of ID are definitely not common enough in shops and in dungeons (I can't stand the time it takes for a staff of identify to recharge so I usually just take a bunch of scrolls of ID with me).
They should probably be sold by shops in big stacks similar to teleport scrolls which come in stacks of 45+.

Right now ID scrolls usually show up in stacks of 5-15 which is definitely not enough given how many rings, wands etc there are to identify.
Another option would be to give the ID staves a higher regen because with +25 speed it takes over 700 turns to get a single recharge out of one.

Let me know if I'm missing an obvious alternative that makes identifying items more bearable. I'm already only identifying artifacts,rings and wands/staves/rods.
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Old January 3, 2016, 15:25   #86
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Originally Posted by Exo View Post
[...]I can't stand the time it takes for a staff of identify to recharge [...]

Let me know if I'm missing an obvious alternative that makes identifying items more bearable. I'm already only identifying artifacts,rings and wands/staves/rods.
Here it is (I keep posting this as if it were some panacea for all poscheng ills):

A:\e\e\eR100\r
P:\t

Press a few times and you've got your charges back. Also, there are id staves with 20-30 charges, just not right away.

Sadly, you can't use the * notation with *Identify* staves :/. So that actually is something I'd like to see in the game.

Edit: honestly, it's much easier now. In pcb35 before finding ~10 perception rods I'd pretty much recall every time I got a bag full of excellent items then id in bulk via town services.

Last edited by Regalia; January 3, 2016 at 15:33.
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Old January 3, 2016, 15:40   #87
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Also if you like recharge on the go, rather then resting, carry 2 or 3 till you find a bigger id staff. Outside the early game they are cheap & can simply be dungeon dumped if you need to clear inventory space. 2 is more then double the charges, because if you alternate they both recharge.

Edit: Or turn off auto-id for devices & just aim them at a wall.

I'm having trouble with auto-squelch settings for maulers. Normally I'd just be auto-squelching average/good weapons at this stage but I'd like to keep any over 30lb weapons for potential reforge. Trouble is I don't know what weapons come at that weight. Also unsure if you can reforge on a scythe of slicing (or whether it's even heavy enough to be useful).

Last edited by wobbly; January 4, 2016 at 20:56.
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Old January 3, 2016, 15:58   #88
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Originally Posted by Killzemallgod View Post
I just went naming everything hlp and what not, shame that the help stuff is broken. I guess I'll need to look up the keybindings out of game.

Thanks everyone for the help.
I only know the very basics of compiling, but perhaps yyt16384's suggestion makes things easier:

Quote:
There are some compile errors here saying that there are conflicting declarations of usleep and putenv. Removing the declarations makes it compile.

lib/help/Makefile also looks outdated.
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Old January 3, 2016, 16:06   #89
Regalia
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Originally Posted by wobbly View Post
I'm having trouble with auto-squelch settings for maulers. Normally I'd just be auto-squelching average/good weapons at this stage but I'd like to keep any over 30lb weapons for potential reforge. Trouble is I don't know what weapons come at that weight. Also unsure if you can reforge on a scythe of slicing (or whether it's even heavy enough to be useful).
I have never used it, but there is an option:

More Weight Than NN

in the "The Mogaminator".
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Old January 3, 2016, 18:20   #90
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I think heavy lances are the one notable exception for maulers - they're 40lb, and I think they're the only weapon type where you might still want to pick up an average/good one when they'd normally be autodestroyed (since you can buy plain lances at 30lb in the shop, and I don't think there are any other particularly good plain heavy weapons). Scythes of Slicing are 25lb so probably not particularly good.

(But yeah, something like "~weapons More Weight Than 30" looks like a better way of doing it anyway, that's neat.)

Last edited by MarvinPA; January 3, 2016 at 18:38.
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