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#11 |
Adept
Join Date: Mar 2009
Posts: 140
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Slowly gaining a better idea on how to dive. Made it to 800' on the first dive, my best so far, before I had to pull out the ?WoR to get me out of trouble, damn priest summoned Shagrat and co, and me with no healing potions.
Made it down to 1050' as a cl17. But found that I just didn't pack enough punch to take on anything I happened across. Combo of Air Hounds, Ochre Jelly and Uruks did me in. Code:
[Angband 3.1.1 dev (r1376) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 66 STR: 17 +1 +5 +0 18/50 Race Dunadan Height 86 INT: 13 +2 -2 +0 13 Class Warrior Weight 233 WIS: 10 +2 -2 +0 10 Title Swashbuckler Social Unknown Dex: 17 +2 +2 +0 18/30 18/20 HP -5/206 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 10 +2 -1 +0 11 Level 17 Armor [16,+23] Saving Throw 41% Cur Exp 4610 Fight (+3,+3) Stealth Fair Max Exp 4610 Melee (+10,+6) Fighting Superb Adv Exp 5220 Shoot (+9,+4) Shooting Superb MaxDepth 1050' (L21) Blows 4/turn Disarming 46% Turns 81742 Shots 1/turn Magic Device Good Gold 550 Infra 0 ft Perception 1 in 25 Burden 106.2 lbs Speed Normal Searching 27% You are one of several children of a Serf. You are a well liked child. You have brown eyes, straight red hair, and a fair complexion. Acid:......+...... Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:..........+.. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:..+.+.....+.. Blind:............. Feath:............. PLite:.....+....... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:...+......... Invis:............. Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You are no longer poisoned. > You have 8 Scrolls titled "dicerneo em" of Phase Door (d). > You have 7 Scrolls titled "dicerneo em" of Phase Door (d). > The Ochre jelly misses you. > The Ochre jelly touches you. > You are covered in acid! > Your Leather Scale Mail of Resist Acid is unaffected! > *** LOW HITPOINT WARNING! *** > One of your Arrows (1d4) (+0,+0) (o) was destroyed! > You have 6 Scrolls titled "dicerneo em" of Phase Door (d). > The Air hound bites you. > *** LOW HITPOINT WARNING! *** > You are poisoned! > The Air hound bites you. > You die. Killed by an Air hound. [Character Equipment] a) a Main Gauche (1d5) (+7,+3) Combat info: 4 blows/round. Average damage/round: 9.1. b) a Short Bow (x2) (+6,+4) c) a Quartz Ring of Slow Digestion Slows your metabolism. d) an Adamantite Ring of Searching (+2) +10% to searching. e) an Agate Amulet of Slow Digestion Slows your metabolism. f) a Lantern of Brightness (632 turns) Cannot be harmed by fire. Radius 3 light. g) Leather Scale Mail of Resist Acid (-1) [10,+4] Provides resistance to acid. Cannot be harmed by acid. h) (nothing) i) (nothing) j) (nothing) k) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. Takes 8 to 14 turns to recharge. l) a Pair of Iron Shod Boots [3,+3] [Character Inventory] a) 8 Rations of Food b) 10 Flasks of oil c) a Red Speckled Potion of Berserk Strength d) 6 Scrolls titled "dicerneo em" of Phase Door e) a Scroll titled "pharium pario" of Remove Curse f) 2 Scrolls titled "er agge pa" of Word of Recall g) a Scroll titled "quo bratiae" of Recharging h) a Lead Rod of Treasure Location i) a Quartz Ring of Slow Digestion Slows your metabolism. j) a Silver Amulet of Teleportation Induces random teleportation. k) a Tulwar (2d4) (+3,+5) Combat info: 2 blows/round. Average damage/round: 13.3. l) a Glaive (2d6) (+6,+3) Combat info: 1 blow/round. Average damage/round: 13.7. m) a Lucerne Hammer (2d5) (+0,+0) Combat info: 2 blows/round. Average damage/round: 9.3. n) 20 Bolts (1d5) (+0,+0) o) 16 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
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#12 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,912
Donated: $40
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At 1000' it's a good idea to have an escape. That usually means a Staff of Teleportation; the black market also frequently carries several types of scrolls that work as well. (Teleport, Teleport Level, Deep Descent.)
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#13 |
Adept
Join Date: Mar 2009
Posts: 140
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Just picked up Wormtongue's boots. Never seen them before, not sure if the penalty to hit and to dam would be worthwhile just for the other bonuses.
Then again it doesn't matter as I got smashed again - didn't dive anywhere near as fast this time around. But I did survive a lot longer. Code:
[Angband 3.1.1 dev (r1376) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 58 Str: 17 +1 +5 +0 18/50 18/40 Race Dunadan Height 80 INT: 13 +2 -2 +0 13 Class Warrior Weight 199 WIS: 10 +2 -2 +0 10 Title Veteran Social Unknown DEX: 17 +2 +2 +0 18/30 HP -11/265 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 10 +2 -1 +0 11 Level 21 Armor [44,+8] Saving Throw 45% Cur Exp 11195 Fight (+11,+3) Stealth Fair Max Exp 11265 Melee (+14,+7) Fighting Heroic Adv Exp 12240 Shoot (+16,+3) Shooting Superb MaxDepth 1150' (L23) Blows 2/turn Disarming 50% Turns 195875 Shots 1/turn Magic Device Very Good Gold 2039 Infra 0 ft Perception 1 in 30 Burden 152.7 lbs Speed Normal Searching 22% You are one of several children of a Serf. You are a credit to the family. You have dark brown eyes, wavy black hair, and an average complexion. Acid:............. Confu:............. Elec:....+........ Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:...+......... Invis:............. Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Earth hound claws you. > *** LOW HITPOINT WARNING! *** > The Earth hound claws you. > *** LOW HITPOINT WARNING! *** > The Earth hound bites you. > *** LOW HITPOINT WARNING! *** > The Earth hound misses you. > The Earth hound claws you. > *** LOW HITPOINT WARNING! *** > The Earth hound claws you. > *** LOW HITPOINT WARNING! *** > The Earth hound breathes shards. > The Earth hound resists. > You have been given a light cut. > You die. Killed by an Earth hound. [Character Equipment] a) a Lucerne Hammer (2d5) (+3,+4) Combat info: 2 blows/round. Average damage/round: 13.6. b) a Light Crossbow (x3) (+5,+3) c) a Garnet Ring of Accuracy (+10) d) a Topaz Ring of Searching (+1) +5% to searching. e) a Mithril Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 11 to 20 turns to recharge. Radius 3 light. g) Ribbed Plate Armour (-3) [28,-6] h) (nothing) i) a Large Metal Shield [8,+4] j) a Hard Leather Cap [2,+3] k) (nothing) l) a Pair of Steel Shod Boots [6,+5] [Character Inventory] a) 10 Rations of Food b) a Red Speckled Potion of Healing c) 13 Scrolls titled "exserna" of Phase Door d) 3 Scrolls titled "copis insans" of Teleport Level e) a Scroll titled "magensia pero" of *Remove Curse* f) 4 Scrolls titled "digo la mula" of Identify g) a Scroll titled "inemis as" of Word of Recall h) a Chromium Rod of Door/Stair Location i) a Titanium Rod of Lightning Bolts j) 2 Lead-Plated Wands of Stinking Cloud (17 charges) k) a Silver-Plated Wand of Clone Monster (4 charges) l) a Sycamore Staff of Detect Invisible (13 charges) m) a Hemlock Staff of Mapping (10 charges) n) 2 Redwood Staves of Teleportation (14 charges) o) a Mithril Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. p) an Amethyst Ring of Feather Falling Feather Falling. q) The Pair of Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed} Cursed. +3 intelligence, dexterity, stealth, speed. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it teleports you randomly up to 10 squares away. Takes 20 turns to recharge. r) a Main Gauche (1d5) (-2,-3) Combat info: 4 blows/round. Average damage/round: 3. s) a Short Bow (x2) (+4,+2) t) a Short Bow (x2) (-3,-2) u) 29 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 18.1. 25% chance of breaking upon contact. [Home Inventory] a) a Golden Staff of Identify (0 charges) b) 28 Bolts of Slay Dragon (1d5) (+4,+7) Slays dragons. Combat info: Hits targets up to 120 feet away. Average damage/round: 119.3 vs. dragons, and 39.7 vs. others. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
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#14 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,912
Donated: $40
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Living longer doesn't matter nearly so much as living deeper. You lost two characters at dl 21. This suggests that there's something about the zone after 1000' that you need to account for. Looking at the last messages, your trouble is that you aren't using your escape often enough. 23 dam/turn is not enough for a warrior to fight through a bunch of earth hounds. Your damage is not very good for a Warrior. You can expect to be getting around 50 dam/turn (12.5 dam/blow, 4 blows) for an optimized dunadan warrior with a reasonably enchanted dagger.
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#15 |
Adept
Join Date: Mar 2009
Posts: 140
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Thanks Pete, I'll use tiredness as an excuse for not wielding a lighter weapon, IIRC I'd sold my main gauche of +abit +abitmore on the last trip back up.
BTW any comment on the Wormtongue boots? A Yay or Nay item? |
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#16 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,912
Donated: $40
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No good for a warrior, unless you are planning to use archery for everything.
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#17 |
Adept
Join Date: Mar 2009
Posts: 140
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Slowly but surely I'm getting there, note the Dagger Pete
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[Angband 3.1.1 dev (r1379) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 59 STR: 16 +1 +5 +0 18/40 Race Dunadan Height 84 INT: 13 +2 -2 +0 13 Class Warrior Weight 176 WIS: 11 +2 -2 +3 14 Title Myrmidon Social Well-liked DEX: 18 +2 +2 +0 18/40 HP -12/356 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 11 +2 -1 +3 15 Level 26 Armor [29,+44] Saving Throw 50% Cur Exp 36542 Fight (+3,+3) Stealth Excellent Max Exp 36542 Melee (+11,+12) Fighting Heroic Adv Exp 45000 Shoot (+6,+6) Shooting Heroic MaxDepth 1500' (L30) Blows 4/turn Disarming 56% Turns 347549 Shots 1/turn Magic Device Excellent Gold 601 Infra 0 ft Perception 1 in 35 Burden 116.4 lbs Speed Normal Searching 17% You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. Acid:......+...... Confu:.........+... Elec:....+.+...... Sound:............. Fire:......+...... Shard:............. Cold:......+...+.. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:...+......+.. Blind:............. Feath:............. PLite:.....+....... Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:..+.......... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > It hits you. > You have 1 charge remaining. > It breathes confusion. > You feel a wall blocking your way. > The air about you becomes charged... > It hits you. > You feel very good. > You have 3 Oily Yellow Potions of Cure Critical Wounds (a). > It hits you. > You feel very good. > You have 2 Oily Yellow Potions of Cure Critical Wounds (a). > It hits you. > You feel a wall blocking your way. > It hits you. > You die. Killed by a Black knight. [Character Equipment] a) a Dagger of Slay Giant (1d4) (+8,+9) Slays giants. Combat info: 4 blows/round. Average damage/round: 19.8 vs. giants, and 14.7 vs. others. b) a Long Bow (x3) (+3,+6) c) a Carnelian Ring of Free Action Prevents paralysis. d) an Aquamarine Ring of Slow Digestion Slows your metabolism. e) an Agate Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern of Brightness (0 turns) Cannot be harmed by fire. Radius 3 light. g) Leather Scale Mail of Resistance (-1) [10,+13] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Stealth [3,+3] (+3 stealth) +3 stealth. i) a Small Metal Shield [4,-2] j) The Metal Cap of Thengel [3,+11] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. Takes 8 to 14 turns to recharge. l) a Pair of Steel Shod Boots [6,+3] [Character Inventory] a) 2 Oily Yellow Potions of Cure Critical Wounds b) 11 Scrolls titled "tas qualico" of Phase Door c) a Zirconium Rod of Detection Cannot be harmed by electricity. d) a Chromium Rod of Recall (charging) Cannot be harmed by electricity. e) a Balsa Staff of Teleportation (1 charge) f) 2 Oak Staves of Identify (4 charges) g) an Aquamarine Ring of Slow Digestion Slows your metabolism. h) Soft Leather Armour of Resist Acid [4,+4] Provides resistance to acid. Cannot be harmed by acid. i) a Hard Leather Cap of Beauty [2,+6] (+2) +2 charisma. Sustains charisma. j) a Lucerne Hammer (2d5) (+5,+6) Combat info: 2 blows/round. Average damage/round: 15.7. k) a Quarterstaff (1d9) (+4,+2) Combat info: 2 blows/round. Average damage/round: 10.5. l) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 25.7. 35% chance of breaking upon contact. [Home Inventory] a) an Aluminum-Plated Wand of Lightning Balls (0 charges) Cannot be harmed by electricity. b) 2 Tin-Plated Wands of Teleport Other (0 charges) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
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#18 |
Adept
Join Date: Mar 2009
Posts: 140
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Why is it the temptation of a vault makes us do silly things like try and take on an Archon and Gravity Hounds for the first time.
Code:
[Angband 3.1.1 dev (r1379) Character Dump] Name Pike Self RB CB EB Best Sex Male Age 58 Str: 18/10 +1 +5 +0 18/70 18/40 Race Dunadan Height 90 Int: 14 +2 -2 +0 14 7 Class Warrior Weight 197 Wis: 10 +2 -2 +0 10 4 Title Myrmidon Social Known Dex: 17 +2 +2 +0 18/30 18/20 HP -12/375 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 CHR: 9 +2 -1 +0 10 Level 28 Armor [28,+69] Saving Throw 51% Cur Exp 76376 Fight (-19,-2) Stealth Superb Max Exp 102943 Melee (-7,+17) Fighting Heroic Adv Exp 90000 Shoot (-10,+16) Shooting Heroic MaxDepth 2950' (L59) Blows 3/turn Disarming 56% Turns 403618 Shots 2/turn Magic Device Excellent Gold 19779 Infra 0 ft Perception 1 in 35 Burden 147.0 lbs Speed Normal Searching 17% You are one of several children of a Townsman. You are the black sheep of the family. You have dark brown eyes, straight black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:....+.+...... Sound:............. Fire:......+...... Shard:............. Cold:+.....+...... Nexus:......+...... Pois:..+.......... Nethr:............. Fear:............. Chaos:............. Lite:+............ Disen:.......+..... Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:+............ Aggrv:............. Regen:............. Stea.:......++..... Telep:............. Sear.:............. Invis:...+......... Infra:............. FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > It mumbles, and you hear scary noises. > You are more scared! > It claws you. > It bites you. > You have 5 charges remaining. > It commands you to return. > It gazes at you. > You are more scared! > It hits you. > It claws you. > It bites you. > It gazes at you. > You are more scared! > It hits you. > You die. Killed by an Archon. [Character Equipment] a) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 3 blows/round. Average damage/round: 24.2 vs. animals, 27.8 vs. creatures not resistant to cold, and 20.7 vs. others. Radius 1 light. b) a Light Crossbow of Extra Shots (x3) (+9,+16) (+1) +1 shooting speed. c) an Emerald Ring of Resist Poison Provides resistance to poison. d) a Tortoise Shell Ring of See Invisible Grants the ability to see invisible things. e) a Golden Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Soft Leather Armour of Elvenkind [4,+12] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Aman [6,+27] (+5 stealth) +5 stealth. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. i) a Large Metal Shield of Resist Acid [8,+9] Provides resistance to acid. Cannot be harmed by acid. j) an Iron Helm [5,+3] k) a Set of Gauntlets of Slaying (+2,+0) [3,+4] l) a Pair of Leather Boots of Free Action [2,+4] Prevents paralysis. [Character Inventory] a) a Piece of Elvish Waybread b) 15 Pink Speckled Potions of Cure Critical Wounds c) a Chartreuse Potion of Speed d) 8 Scrolls titled "coer quansus" of Phase Door e) 3 Scrolls titled "no senser sita" of Word of Recall f) 2 Scrolls titled "mo emptio gema" of Recharging g) 7 Scrolls titled "calix irmis" of Deep Descent h) a Scroll titled "dis nero corio" of *Destruction* i) a Silver Rod of Treasure Location j) a Bronze Rod of Detection Cannot be harmed by electricity. k) a Cast Iron Rod of Sleep Monster l) a Zirconium Rod of Teleport Other m) a Tin-Plated Wand of Teleport Other (5 charges) n) a Mahogany Staff of Detect Invisible (5 charges) o) 2 Sycamore Staves of Mapping (13 charges) p) 2 Bamboo Staves of Teleportation (5 charges) q) a Walnut Staff of Speed (5 charges) r) 2 Spruce Staves of Identify (13 charges) s) a Quartzite Ring of Damage (+0,+11) t) a Whip of Flame (1d3) (+15,+10) Branded with flames. Provides resistance to fire. Cannot be harmed by fire. Combat info: 4 blows/round. Average damage/round: 14.1 vs. creatures not resistant to fire, and 10.1 vs. others. u) a Ball-and-Chain of Westernesse (2d4) (+14,+13) (+2) +2 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2 blows/round. Average damage/round: 27.2 vs. orcs, 27.2 vs. trolls, 27.2 vs. giants, and 16.8 vs. others. v) a Short Bow of Accuracy (x2) (+17,+16) w) 18 Bolts (1d5) (+7,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 72. 25% chance of breaking upon contact. [Home Inventory] a) a Blue Potion of *Healing* It can be thrown at creatures with damaging effect. b) 5 Scrolls titled "cer dentas" of Enchant Weapon To-Hit c) 4 Scrolls titled "co ocomus" of Enchant Weapon To-Dam d) 3 Scrolls titled "mo emptio gema" of Recharging e) a Quartzite Ring of Damage (+0,+8) f) The Dagger of Rilia (2d4) (+4,+3) Slays orcs. Branded with venom. Provides resistance to poison, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it fires a stinking cloud with damage 12. Takes 2 to 4 turns to recharge at your current speed. Combat info: 4 blows/round. Average damage/round: 16 vs. orcs, 16 vs. creatures not resistant to poison, and 6 vs. others. g) a Rapier (1d6) (+3,+4) Combat info: 3 blows/round. Average damage/round: 5.5. h) a Long Bow of Extra Shots (x3) (+7,+10) (+1) +1 shooting speed. i) a Heavy Crossbow of Power (x4) (+12,+19) j) a Heavy Crossbow of Power (x4) (+10,+9) k) 28 Bolts of Slay Animal (1d5) (+9,+6) Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/round: 150 vs. animals, and 75 vs. others. 25% chance of breaking upon contact. l) 20 Bolts (1d5) (+8,+4) Combat info: Hits targets up to 120 feet away. Average damage/round: 69. 25% chance of breaking upon contact. m) 11 Bolts (1d5) (+5,+4) Combat info: Hits targets up to 120 feet away. Average damage/round: 69. 25% chance of breaking upon contact. n) 20 Arrows of Slay Animal (1d4) (+9,+9) Slays animals. o) 17 Arrows of Slay Evil (1d4) (+9,+7) Slays evil creatures. p) 60 Arrows of Venom (1d4) (+8,+5) Branded with venom. q) 52 Arrows (1d4) (+0,+5) r) 26 Rounded Pebbles of Slay Demon (2d2) (+4,+10) Slays demons. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
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#19 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,912
Donated: $40
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That's an impressive character. Surviving to dl 59 at cl 29 is impressive, especially for a warrior. (It's a bit easier for a Rogue, who has good stealth and detection, and adequate HP.) Though that rod of detection was a very nice find.
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#20 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
Oh, wait. That was yesterday. I guess some people just never learn.
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Thread | Thread Starter | Forum | Replies | Last Post |
(V) Griff's Journey | geoff_tewierik | AAR | 13 | April 12, 2009 04:51 |