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Old February 1, 2010, 21:10   #1
PowerDiver
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object list possible bug

Things are getting merged in the object list that should not. IMO.

(1) 4 unaware rings, listed 3 times with one (x2). They were =flames, presumably with two having the same AC bonus.

(2) 1 known ring of con+3, and two unknown con rings. They were listed as =con+3 (x2) and one unknown =con.

Things are obviously complicated by the fact that they would merge in the backpack. I consider the difference a result of closer inspection on pickup, akin to artifacts, but of course that's just my personal perspective. If the current list behavior is considered correct, then the matching unknown con ring should be marked as identified IMO.
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Old February 1, 2010, 21:20   #2
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I think I have already opened a ticket about some permutation of this bug (#1071). My planned resolution was to have the item list not give any hints about how things will stack.
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Old February 2, 2010, 00:06   #3
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Quote:
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I think I have already opened a ticket about some permutation of this bug (#1071). My planned resolution was to have the item list not give any hints about how things will stack.
I tried searching the fora, but didn't see any mention. I thought I remembered something, but I couldn't find it. I guess I should go through the dev tickets again some time soon.
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Old February 2, 2010, 02:27   #4
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At this point, have we considered changing Rings of Fire/Ice/Lightning/Acid so they don't have a pval? It honestly doesn't seem to make much difference these days, and it'd keep things cleaner.
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Old February 2, 2010, 02:30   #5
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I'm not sure, but it's orthogonal to this issue: Rings of Strength/Speed have the same problem.
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Old February 2, 2010, 03:17   #6
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Quote:
Originally Posted by Netbrian View Post
At this point, have we considered changing Rings of Fire/Ice/Lightning/Acid so they don't have a pval? It honestly doesn't seem to make much difference these days, and it'd keep things cleaner.
They don't have a pval, but they do have an AC bonus. You suggest removing that?
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Old February 2, 2010, 03:43   #7
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I suspect that's what he means. Since they are all about the same (somewhere between 5 and 12), why not make them all +10?
Anyway, this issue is one that I have noticed, but never considered to be significant. Who cares if the occasional ring gets IDed when it shouldn't? It has no significant effect on gameplay.
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Old February 2, 2010, 03:53   #8
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At this point, have we considered changing Rings of Fire/Ice/Lightning/Acid so they don't have a pval? It honestly doesn't seem to make much difference these days, and it'd keep things cleaner.
It's mainly relevant for selling purposes. Different AC values means it takes multiple slots to carry home 4 different rings of flame, and the same value would let them stack in one slot.

They used to be glorified protection rings, but with the melee branding the AC is not the point any more.
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Old February 2, 2010, 05:14   #9
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It's mainly relevant for selling purposes. Different AC values means it takes multiple slots to carry home 4 different rings of flame, and the same value would let them stack in one slot.
I see. In that case, I'd say: leave them as they are. No reason to make grubbing for gold easier, or more tempting.
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Old February 2, 2010, 06:07   #10
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I'd rather move towards making stacking easier to achieve than more difficult, as a general rule. It's what's been done for rods, wands, and staves, and the quiver is basically fixing stacking for ammo. Why not improve stacking for rings too?
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