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Old February 10, 2014, 18:48   #1
half
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Fascinating Crawl Code and Docs Wiki

I just stumbled on this page today. Great technical analysis (with appropriate graphs). It's the kind of thing that Scatha and I do behind the scenes for Sil. It is great to see this kind of depth on a public discussion document.

There are also some nice details from their system, such as working out how axes will function -- should they hit enemies in all adjacent squares? or seven of them (centred on the direction you moved)? or five? I'd never thought of having this as anything but 1 or 8. They also consider making the main direction a normal attack, but giving penalties to the others. I wonder how many other nice systems and important points are scattered elsewhere on the site.
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Old February 10, 2014, 20:36   #2
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I have done quite a bit of similar analysis (i remember making graphs when Magnate and Eddie had competing blows formulas). However, I do use Monte-Carlo statistics to track changes to allocations. It's the only way I was able to gain enough confidence that the ego rescaling for 3.5 was reasonable. I don't think I graphed them, I just cataloged the numbers and tweaked until they approached the old values.
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Old February 10, 2014, 21:46   #3
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Quote:
Originally Posted by fizzix View Post
I have done quite a bit of similar analysis (i remember making graphs when Magnate and Eddie had competing blows formulas). However, I do use Monte-Carlo statistics to track changes to allocations. It's the only way I was able to gain enough confidence that the ego rescaling for 3.5 was reasonable. I don't think I graphed them, I just cataloged the numbers and tweaked until they approached the old values.
I did a ton of graphs when comparing the item stats in 3.3.x with 3.2.0, and then when we launched v4 to check the frequency of stuff occurring on items. Great fun, and a nice pastime when you're in one of those moods which doesn't fancy either hacking or playing.
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Old February 10, 2014, 23:06   #4
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Quote:
Originally Posted by Magnate View Post
I did a ton of graphs when comparing the item stats in 3.3.x with 3.2.0, and then when we launched v4 to check the frequency of stuff occurring on items. Great fun, and a nice pastime when you're in one of those moods which doesn't fancy either hacking or playing.
Sounds like you want to come do my job for a bit!
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Old February 11, 2014, 09:17   #5
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Sounds like you want to come do my job for a bit!
It would certainly make a change from writing speeches for the flipping Prime Minister :-)
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