Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 17, 2020, 19:39   #151
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,246
wobbly is on a distinguished road
Haven't tried it, but I suspect you'll actually get mages doing a funny dance a certain distance away. Sils archers fire every turn, if they don't move they shoot. What does a V caster do when it reaches ideal range?
wobbly is offline   Reply With Quote
Old March 17, 2020, 19:54   #152
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,652
Donated: $40
Pete Mack is on a distinguished road
This proposal is because melee classes are already so ridiculously OP?
Pete Mack is offline   Reply With Quote
Old March 17, 2020, 20:32   #153
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,051
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by PowerWyrm View Post
I think there's a little code error in build_store(), line 1540:

Code:
if (build_s - build_n > 1 && square_isfloor(c, loc(door.x, build_s + 1)))
Everywhere else in the function, the negation is used before square_isfloor(), but not there, which seems suspicious.
Thanks, I think you're correct.

Quote:
Originally Posted by wobbly View Post
Bit of a minor issue, the / command (identify symbol) reads straight off the top of the object list. For example if I move spear to the top of object list & give it the , symbol, then the command returns "polearm" for identify ','. This is mostly ok '!' returns flask which works ok for potion & ',' returns food which works ok for mushroom, I guess the only questionable one is the mushroom patch case.

Actually found a few more '^' is unknown symbol. '+' is closed door (which may be an issue for FA with trees). '#' is secret door.
Yeah, the lookup_symbol() function has a whole lot of comments about how not ideal the method is. I'll file a bug, but not an urgent one.

As for the ranged monsters keeping their distance, don't panic - I said more likely, not certain.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 17, 2020, 20:40   #154
DavidMedley
Swordsman
 
Join Date: Oct 2019
Posts: 405
DavidMedley is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
This proposal is because melee classes are already so ridiculously OP?
Not sure if you're referring to me, but if you are... When I said "it would be super annoying with a melee character" I could have expanded to say "and further imbalance the game in favor of shooters." Though if we went further and nerfed kiting then the balance could swing back in favor of melee characters.
DavidMedley is online now   Reply With Quote
Old March 18, 2020, 14:35   #155
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,724
PowerWyrm is on a distinguished road
I don't understand build_ruin(). For me, each time I try to generate a town in debug mode, this crashes because either "west" is bigger than "east" or "north" is bigger than "south". And when I use the latest build without debug mode, the game doesn't crash but I never see any "ruin" (because I suppose fill_rectangle() absorbs the error and simply does nothing in that case).
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old March 18, 2020, 19:39   #156
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,051
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by PowerWyrm View Post
I don't understand build_ruin(). For me, each time I try to generate a town in debug mode, this crashes because either "west" is bigger than "east" or "north" is bigger than "south". And when I use the latest build without debug mode, the game doesn't crash but I never see any "ruin" (because I suppose fill_rectangle() absorbs the error and simply does nothing in that case).
I didn't write it, and haven't actually looked very closely, but it doesn't seem to have caused me any problems. I just generated a new town, here's a screenshot - there seem to be two ruins in the lower row and one in the upper, next to the stairs.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 18, 2020, 22:15   #157
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,246
wobbly is on a distinguished road
I don't get it either. I mean it seems to work out, but if you look at it without the "now blow it up bit"

http://angband.oook.cz/screen-show.php?id=4735

You can see that its spread out & invades the walls, its the magma.
wobbly is offline   Reply With Quote
Old March 19, 2020, 08:28   #158
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,724
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Nick View Post
I didn't write it, and haven't actually looked very closely, but it doesn't seem to have caused me any problems. I just generated a new town, here's a screenshot - there seem to be two ruins in the lower row and one in the upper, next to the stairs.
Hmm I see. My local copy has iterators instead of "for (y...) for (x...)" loops that's why I get an error. In V code, when the bounds are incorrect (west > east or north > south), fill_rectangle() actually does nothing and the "ruin" just consists of rubble. I just need add a bounds check in fill_rectangle() before my iterator.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old March 21, 2020, 22:34   #159
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,051
Donated: $60
Nick will become famous soon enough
New builds are now up on the nightlies page and angband.live (source is here) with the following changes:
  • Many new fixes from backwardsEric - I'm starting to run out of words for this. This lot includes:
    • More macOS fixes
    • Inclusion of some more tiles for new stuff
    • Stopping hangs in targeting
    • Preventing crashes when a commanded monsters is killed
    • Possible fix to regenerating uniques
  • Fixed a bug where a confused player trying to run could actually sometimes run a bit in the correct direction (thanks David Medley)
  • Fixed a bug where blackguards with bloodlust would randomly move (instead of randomly attacking a nearby monster - David again)
  • Stopped randart launchers from getting negative multipliers (#4275, thanks Sky)
  • Added a comment in object_property.txt to clarify why 0 values of type-mult are necessary (#4216)
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 22, 2020, 13:41   #160
moosferatu
Scout
 
Join Date: Feb 2020
Posts: 34
moosferatu is on a distinguished road
Looks like there might be a bug in the new running while confused logic. In the attached screenshot I am not confused, tried to run, and was unable to.
Attached Thumbnails
Click image for larger version

Name:	run-bug.jpg
Views:	16
Size:	77.0 KB
ID:	1802  

Last edited by moosferatu; March 22, 2020 at 13:47.
moosferatu is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Current master post-4.1.3 Nick Vanilla 505 June 16, 2019 00:26
Suggestion for Rangers (repost from master-post thread) Thraalbee Vanilla 1 April 13, 2019 18:08
Issues on current master Nick Vanilla 277 June 18, 2017 22:30
Bugs and complaints on current master Nick Vanilla 588 April 27, 2017 22:54
Master Thief Grotug Idle chatter 1 March 26, 2017 23:54


All times are GMT +1. The time now is 07:43.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.