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Old April 29, 2019, 16:21   #381
mrfy
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Quote:
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New builds up on the nightlies page with the following changes:
  • Race data file p_race.txt has been rewritten for simplicity, and the experience penalties have been adjusted as Derakon suggested (everyone is +20% except humans);
  • Some monsters have been given their correct levels (thanks wobbly)
  • Hunger has been rewritten so that its code is just like that for other timed effects, and it appears in the player_timed.txt datafile. There is also a new visible hunger state, Starving, which always existed but was never explicitly mentioned (it's the point where hunger starts costing you HP).
this update mainly includes the bits that break savefiles...
I'm able to use my savefile generated after the update three days ago. Any downside with continuing, other than not getting the exp penalty adjustment? (currently have a High-Elf Priest who found a potion of Experience on 850' who jumped from level 19 to 29!).
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Old April 29, 2019, 16:22   #382
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Go ahead and update. Sauron's werewolf wiped me out with a thick, 500 HP nether fart.
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Old April 29, 2019, 16:27   #383
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I'm able to use my savefile generated after the update three days ago. Any downside with continuing, other than not getting the exp penalty adjustment? (currently have a High-Elf Priest who found a potion of Experience on 850' who jumped from level 19 to 29!).
Ah, it's not working properly, something weird started with hunger and got recalled to town without reading a scroll. Best to start anew.
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Old April 29, 2019, 21:48   #384
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What is the mechanic of Black Breath in vanilla? What are its effects, and how are they cured? Unlike FA, there is no athelas around. I've been avoiding the Nine because I don't know what Black Breath will do to @.
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Old April 29, 2019, 21:58   #385
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What is the mechanic of Black Breath in vanilla? What are its effects, and how are they cured? Unlike FA, there is no athelas around. I've been avoiding the Nine because I don't know what Black Breath will do to @.
It is much nastier (chance to drain STR and/or drain CON and/or drain XP every turn), but lasts a max of 10 turns. There is no cure but waiting
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Old April 29, 2019, 22:02   #386
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Sure, I'll give your variant a shot. Just need to finish off my current necromancer in angband.live Low-level scare monster cannot be worse than the pea-shooter of a spell that Nether Bolt is at the beginning of V.
Just looked at your dump and realised at least part of your problem - Necromancers get three town books, and you had not bought the third. Same is true of mages.
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Old April 30, 2019, 13:44   #387
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No, but classes no longer have an XP modifier. My plan has always been that races won't either; also my current plan is to make that change and no others to races.
I quite like the existing penalty for High Elves. It makes them feel different from the rest, which I think is a good thing. However, the advantage that Humans currently get over other races is tiny. How about giving only Humans and High Elves XP modifiers for levelling, such as
Humans: 50% (translates roughly to +3 levels)
High Elves: 200% (translates roughly to -3 levels)
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Old April 30, 2019, 13:53   #388
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Agree completely with Voovus. High elf is designed (perhaps unintentially) for diving, and should be encouraged to do so. The way to do that is with a big EXP penalty.
In contrast, mage is also designed for diving, but has so mucb trouble actually killing things, the EXP penalty doesn't make so much sense.
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Old April 30, 2019, 16:23   #389
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birth.txt didn't get updated with the new classes/xp penalty changes
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Old April 30, 2019, 19:03   #390
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It is much nastier (chance to drain STR and/or drain CON and/or drain XP every turn), but lasts a max of 10 turns. There is no cure but waiting
So, yep, either kill them with ranged attacks, hopefully with them out of line-of-sight so they can't summon, or TO them. Much too dangerous events to have happening during the final battles with Sauron and Morgoth.
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