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Old May 6, 2019, 07:14   #401
wobbly
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Quote:
Originally Posted by Nick View Post
New builds now on the nightlies page, with the following changes:
  • The experiment of having object power calculations in a data file is over; it was intended to give players the opportunity to tweak these calculations, but the actual effect was that when I wanted to tweak them I couldn't easily even understand it. So the power code is now all back in obj-power.c. Also, the process of making the data file required some changes to power calculations, the effect of which roughly seems to have been to undervalue many weapons. So there is a gameplay result of this change, which I hope will be to nerf randart weapons a bit as Grotug and others have been calling for. I'm interested to hear how this plays out before making any other randart changes.
The price of cloaks has changed from 1 to 6 in the general store. It's identical to 4.1.3 in objects.txt so I'm assuming it changed when this changed? It's not necessarily a bad change, I'm just curious why prices changed & whether price changes were intentional.
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Old May 6, 2019, 08:02   #402
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One last comment for now. I'm not convinced by the new centipedes but I think I'd be more convinced if they had descriptions that matched their elemental attacks.
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Old May 6, 2019, 23:07   #403
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Huh - it looks like the Mage penalty for handwear other than free action has gone away. (Current nightly.) I bet this happened a while ago and I only just now noticed, hm?
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Old May 7, 2019, 01:35   #404
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From post #1 of this thread:
  • Arcane caster glove penalty removed

Please understand, I write the above with no intention of snarkiness, although I realise it could very easily come across that way. My intention really is to just be helpful.
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Old May 7, 2019, 01:45   #405
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Quote:
Originally Posted by Chud View Post
Huh - it looks like the Mage penalty for handwear other than free action has gone away. (Current nightly.) I bet this happened a while ago and I only just now noticed, hm?
Correct
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Old May 7, 2019, 02:52   #406
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Quote:
Originally Posted by khearn View Post
From post #1 of this thread:
  • Arcane caster glove penalty removed

Please understand, I write the above with no intention of snarkiness, although I realise it could very easily come across that way. My intention really is to just be helpful.
Ayup.

No worries, my own fault for not reading (or remembering).
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Old May 7, 2019, 11:05   #407
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Commit 3b3a1e2 adds temporary slays and brands. In PWMAngband, I already added temporary lightning brand for the Elementalist class, so I checked my implementation. Was similar, except that I added a temporary message ("it is branded with lightning") when inspecting an object (in describe_slays and describe_brands) and calculated the damage accordingly (in obj_known_damage). I didn't see that part in the commit, no idea if it was implemented later, but it would be nice to add it in V too if not.
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Old May 11, 2019, 07:53   #408
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New builds are now up on the nightlies page, with the following changes:
  • Shockbolt's trap and rubble tiles added
  • Some memory leaks fixed (thanks elly)
  • Some other technical bugfixes (thanks kusunosetoru and steils)
  • Changes to necromancer spells - basically swapped the places of Disenchant and Vampire Strike, and doubled Vampire Strike effect

Interested in how the necro change works.

EDIT: Also updated on angband.live
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Last edited by Nick; May 11, 2019 at 14:27. Reason: live
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Old May 14, 2019, 05:42   #409
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Trying a necro with the latest build.
Don't seem to have as much see in the dark any more. 4 spaces at L20

Also found a pricing bug: In the weapon store:
a Light Crossbow of Extra Shots (x3) (+2,+7) {??} for 15635907
I guess it could be some outrageous shooting speed.

Save and randart file attached if you need to look.
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Old May 14, 2019, 08:05   #410
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Tried a couple of the new necros, but in both cases I got greedy and died before statgain depth. So I couldn't really try reliably the new change to the spells. I think they mitigate the problem, but the main issue could be in the even-earlier game, when the only way you have to deal damage is a magic missile that deals half damage to evil and no damage to undeads. I met an early skeleton kobold in a corridor before getting book 2 and before finding a sling in the shops, and basically I had no way to damage it...
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