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Old May 6, 2010, 18:56   #11
Zikke
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man I just butchered that whole thing >_<
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
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Old May 7, 2010, 02:19   #12
Fendell Orcbane
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Quote:
Originally Posted by Zikke View Post
Two absolutely important rules when fighting Morgoth on any class:

1) Always stay above +25 speed (either naturally or with spells) or he can possibly do over 1000 damage to you in one turn (see rule #2). Morgoth moves at +25 speed.

2) Always stay above 550 hp at ALL times (and higher if he has dangerous minions nearby that can hit you), because Morgoth is fond of casting Mana Storm that does 550 unresistable damage. If you are below or too close to 550 hp, *always* take a turn to heal or blink/teleport/TO, the lower fail rate option the better.


I recommend buying at least one whole stack (99) !CCW to use when you blink or teleport away and break line of sight. They are a cheap and easily obtained healing alternative to !Healing, !*Healing, or !Life. !CSW and !CLW can work too, since they now heal a percentage of damage instead of a flat amount.
Sadly I'm playing 3.0.9b and as you probably know CCW don't do shit. Other than cure blindness. BTW is there a way to cure the effects of chaos other than time? I almost got killed by a Pit Fiend because he breathed chaos. Lucky for me I could still cast spells...
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Old May 7, 2010, 02:20   #13
Fendell Orcbane
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Thanks for the tips everyone you have come through once again : )
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