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Old October 6, 2015, 04:24   #51
Rydel
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I'm doing normal selling in the Death Sword game. For the Weapon Master, I can't change it mid game and don't want to start over, since I'm doing rather well.

BTW, is there a good online spoiler for PosChengband, like https://code.google.com/p/chengband/w/list for Chengbang or the (now dead) Hengband spoiler page? The Google page and the GitHub page don't have one.

I'm mostly interesting in seeing more about the different races and classes, since a lot of them have changed from Chengband.

EDIT: And then I found this: http://pastebin.com/ZLZZz45j, though it has less detail than the Chengband spoiler and doesn't give much on classes.
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Last edited by Rydel; October 7, 2015 at 05:14.
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Old October 8, 2015, 00:54   #52
jevansau
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Does anyone know if anything affects the power of the artifact created by reading a scroll of artifact creation?
I've had a quick look at the source, and it didn't look like it, but I'd be happy to get some more knowledgeable feedback.
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Old October 11, 2015, 14:01   #53
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Not sure if it's necessary for balance but the fact a ninjas explosive rune blowing up on the other side of the map reveals his position feels a bit weird.

Having just fought Utgard-Loke again I possibly should mention his vulnerability to monster confusion scrolls makes an otherwise tough fight very easy to cheese.

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Old October 11, 2015, 16:23   #54
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Quote:
Originally Posted by jevansau View Post
Does anyone know if anything affects the power of the artifact created by reading a scroll of artifact creation?
I've had a quick look at the source, and it didn't look like it, but I'd be happy to get some more knowledgeable feedback.
The depth you're at when you read the scroll affects the quality. (This is hardwired into artefact generation, iirc.)
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Old October 11, 2015, 18:11   #55
HugoTheGreat2011
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Quote:
Originally Posted by wobbly
Having just fought Utgard-Loke again I possibly should mention his vulnerability to monster confusion scrolls makes an otherwise tough fight very easy to cheese.
Utgard-Loke can only get confused for so long. And once he stops getting confused, TELEPORT!!
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Old October 18, 2015, 22:22   #56
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If you *id a wand to find out the damage then it stacks with another wand it loses *id.
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Old October 28, 2015, 21:31   #57
Raccoon
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I'm giving this variant a try for the first time. I like it quite a bit, but the virtues aren't so fun. I don't like that my virtues are harmed by things that are entirely beyond my control, like having fear and confusion spells cast on me.

Also, if killing fleeing/sleeping enemies is dishonorable, maybe intelligent monsters should try to surrender or something, like in Incursion? I don't know, but it feels like virtues get punished overly much because there's not many options in place to avoid doing 'bad' things.
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Old October 28, 2015, 21:42   #58
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Originally Posted by Raccoon View Post
I'm giving this variant a try for the first time. I like it quite a bit, but the virtues aren't so fun. I don't like that my virtues are harmed by things that are entirely beyond my control, like having fear and confusion spells cast on me.

Also, if killing fleeing/sleeping enemies is dishonorable, maybe intelligent monsters should try to surrender or something, like in Incursion? I don't know, but it feels like virtues get punished overly much because there's not many options in place to avoid doing 'bad' things.
You can turn Virtues off somewhere in options. They do not affect the playgame a lot (if it does at all).
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Old October 29, 2015, 01:50   #59
Raccoon
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Is it intentional that cone breath attacks can go through solid walls? This is going to make hounds really horrible to fight!
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Old October 29, 2015, 13:43   #60
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Is it intentional that cone breath attacks can go through solid walls? This is going to make hounds really horrible to fight!
Not sure what you mean. There's a 2 radius ball at the end of the cone. If they can see a square within that distance of you they'll hit you whether you can see them or not.
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