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#1 |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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22 May 2011 development release
A new build of the development version of Angband will be on rephial shortly. Changes since the second 5 May 2011 build:
Please note that the pointy penalty removal is not in the list above. We decided to revert the removal in favor of further consideration. Please follow up in this thread with any reports you may have. |
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#2 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
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#3 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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I hope this doesn't mean Feanor and Rings of Power? (still not upgraded, had not got the right state of mind for rewriting all 30 or so / class macros).
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I took a quick look at a diff of artifact.txt, and here's the changes I'm seeing:
Narya at (+1, +1) (was +6) Nenya at (+3, +3) (was +8) Vilya at (+5, +5) (was +10) All three have also lost the minor speed boosts they used to give (+2, +3, +4, respectively) Elessar at (+7, +0) (was (+7, +7)); lost its speed bonus Hammerhand at (+3, +3) (was +9) Cambeleg at (+6, +6) (was +8) Cammithrim at (+2, +2) (was +5) Paurnen at (+3, +3) (was +4) Fingolfin at (+8, +8) (was +10) Haradrim at (+0, +0) (was +5) Gondor, Numenor, and Holcolleth lost their speed bonuses Colannon's pval reduced from 3 to 2 Luthien's speed bonus reduced from 4 to 2 (other modifiers remain at +4) Looks interesting; should make the game harder too. ![]() |
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#5 | |||
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I would prefer keeping speed, losing combat bonuses completely. Now it is weaker than Trickery (unless you tweaked trickery as well). Quote:
Haradrim has lost its extra blow as well, I take? Extra blow is much worse than damage bonuses. In shields damage bonuses actually make sense too, shield bashing is part of the medieval martial arts. If something shields would make it harder to hit multiple times, not easier. These are all good Didn't lose speed? Quote:
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#6 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
Cammithrim doesn't have a slaying ego (it might have earlier, but it doesn't now); it's basically supercharged gloves of Free Action. Its competition when you find it is likely to be Gloves of Slaying (which it might or might not beat through non-combat-boost abilities) or Gloves of Free Action, which it is strictly better than. Of course if you find it later after the better glove egos show up it's useless, but there's nothing wrong with that. Also, Haradrim still has +1 blows. |
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#7 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
These two artifacts are top artifacts, so they need to beat egos in most combinations. And be relatively rare. Otherwise there is no "Wohoo!" -effect. Other artifact gloves are not that important. |
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#8 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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Assertion failed
Encountered a real bug!
I've started a HE mage, and was down at dlvl 3. Had just tried out like 4 different potions to ID them. Then a while later I was fighting a snake, when something offscreen mumbled, and there was an assertion crash. I have a save file from less than 100 turns before, but don't believe it's helpfull (I've tried twice to reproduce the crash but no success). However I did find out that there was a kobold shaman lurking out of sight. |
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#9 | |
Angband Devteam member
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Quote:
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#10 |
Swordsman
Join Date: May 2009
Posts: 294
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The Alter command doesn't seem to be working on some terrains. I am having to manually dig through veins and treasure.
-- My dev-release summoning ritual worked! 1) Start a new character 2) A new dev-release will immediately become available |
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Thread | Thread Starter | Forum | Replies | Last Post |
5 May 2011 development release(s) | myshkin | Vanilla | 84 | May 23, 2011 17:43 |
MUD development | Whelk | Idle chatter | 11 | January 9, 2011 02:03 |
Is development *too* active? | the Invisible Stalker | Vanilla | 14 | December 26, 2010 18:47 |
Help start development | Kurogane | Idle chatter | 17 | October 28, 2010 08:03 |
[FA] FAangband development | Nick | Variants | 174 | May 30, 2008 03:02 |