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Old February 2, 2014, 19:51   #1
Antoine
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Sil - taken alive

There should be circumstances in which, if you lose a fight, you are taken prisoner. You reappear, wounded and with key equipment missing,
  • in a locked room
  • in a pit with a werewolf
  • slaving at a forge
  • being interrogated by Sauron, or
  • taken before Morgoth himself.
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Old February 2, 2014, 19:53   #2
Philip
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Perhaps if you die at 0 hp with no status effects you are taken prisoner, and yes, with either an orc, wolf, cat, rauko, whatever guard depending on where you are. That could be fun.
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Old February 3, 2014, 06:07   #3
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Didn't the old roguelike Mission Thunderbolt do something like this? If a robot caught you you could be taken to a room where you were strapped to a chair, and you had to squirm, break the chair against walls/things and figure out how to escape.
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Old February 3, 2014, 07:29   #4
HugoTheGreat2011
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Perhaps, a Potion of Booze *should* cause this to happen 1 in 10 times. Z+Angband (and probably Zangband) had something like this...Potions of Booze can cause players to randomly teleport and *wake up* confused/hallucinating. If this booze + *wake up confused* consequence gets implemented into Sil, this would have very interesting gameplay effects!
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Old February 3, 2014, 09:03   #5
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You drink a potion of booze. You have 2 potions of booze (c) left.
You drink a potion of booze. You have 1 potion of booze (c) left.
You drink a potion of booze. You have 0 potions of booze (c) left.
You feel dizzy.
You wake up hungover and next to a Succubus. It hits! (x5)
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Old February 3, 2014, 09:24   #6
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That might be an interesting mechanic in some games, but Sil's aesthetic draws a lot from simplicity, rather than being stuffed full of interesting interactions like Nethack. I think it would be very out of place.
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Old February 3, 2014, 10:23   #7
Antoine
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Not too sure about the booze thing.

This prisom thing might only happen if you had the right ability ('Survive Capture"?). Deliberately being captured might even be a part of a speedrun technique...
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Old February 3, 2014, 11:10   #8
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Remember all the prison cells in Sil. This is already implemented as "elf/dwarf/human skeleton".
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Old February 3, 2014, 17:22   #9
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You awake chained to a high peak of Thangorodrim. The game presents you with a deeply depressing ascii graphic of you crying on the rock face, doomed to suffer for as long as Morgoth wishes to keep you alive.

Congratulations! You have been captured.
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Old February 3, 2014, 18:51   #10
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Also, all descendant playthroughs using that savefile file are now cursed.
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