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#1 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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Banish _?Banish?
I think the game would benefit from strongly reduced availability of banishment for all but mages, maybe even from entirely removing all ? and _ of Banish/Mass Banish. My few winners so far (3) all had way more banishment than I'd want to use and I fail to see how that is a good thing.
/Mathias |
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#2 | |
Angband Devteam member
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Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 |
Knight
Join Date: Sep 2010
Location: nimbin, australia
Posts: 546
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look, 1 out of my 1 winners didnt need banish, atleast 1 of my lozer chars died as a direct result of banish~ due 2 the strain of casting mass banish, which i was unaware of til that moment, and i am yet 2 cast it again since that day,
personally i dnt think its op~ nn 2 increase bad effects or reduce availability imo, please no rage pro edit: if u got 2 much banish, i dont think the game is forcing u 2 do anything with it, how is that u think u bla bla can fail 2 see something , just dont use if u dont like it , that goes 4 alot of things in angband that people cry 4 , not just banish!!!!!!
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#4 |
Adept
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
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The last few deep games I've played, I have barely found any Banishment consumables at all. So the idea of toning them down is terrifying...
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#5 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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1. I don't find banishment all that plentiful, usually only one _banish and 7-8 ?banish. But then again, I tend to have turn counts around 500k at completion, so I could imagine OP finding four times more.
Now, the main need of banish was to get rid of nasty Demon and Hound summons. These still exist in 3.3.0, but they're less likely. (you are less likely to have either a weak hound summon or a deadly hound summon.) So the need for banishment has gone down considerably. (It's still very hard to deal with Morgoth or Ancalagon without banish though.) Some options are. 1. Change _?banish to only work for monsters in LoS 2. Change _?banish to be similar to the priest spell banish evil (change name to teleport evil) 3. Change _?banish to be similar to the priest spell banish evil, but work for non-evil monsters. (change name to mass teleport other) 4. Keep everything the same, but make banishment rarer. 5. remove _?banish entirely. Ok, here are my thoughts. The biggest difference between a staff and a scroll is that the staff has a ~5% fail possibility and a scroll has ~0%. In this case, if you find yourself surrounded by nasty monsters of one race, a staff is not a reliable escape. If you make _banish need LoS it loses a huge amount of usability. In fact, I would say it has only the niche use of scattering a strong, sleeping escort so you can kill the monsters individually. Even though LOS banishment, at face value, is the same as the priest spell, it differs because the priest spell is zero-fail and can be used in a tight situation. So I don't really like options 1-3 for _banish but they seem good for ?banish. So I suggest making _banish rarer, so that my 500k turn game only has something like a 25% chance of finding one of them. Then I would change ?mass banish to be a mass LoS teleport. As to what to do with ?banishment? switching it in rarity with ?mass banish seems appropriate. I really don't think we need more than that. ?banishment is not overpowered if it's sufficiently rare. Regardless, the priest spell banish evil really needs to be called teleport evil. That's confusing. |
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#6 |
Knight
Join Date: Sep 2010
Location: nimbin, australia
Posts: 546
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hey u forgot option 6. Stop crying and play angband
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#7 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I like the idea of a mass teleport-other as a rare item. It's actually more useful for dealing with Morgoth than Mass Banish, though, since it hits uniques as well as their underlings. So if Morgy pulls in Vecna, Ancalagon, etc. and you're suddenly faced by the tag-team Legion of Tolkien Evil, one casting sends everyone away, with only Morgoth having the necessary stubbornness / disrespect for granite needed to chase you across the entire level.
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#8 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
I think the long term solution is to allow some monsters (probably only uniques) to resist all forms of teleportation. I'm not sure that's reasonable yet. |
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#9 |
Adept
Join Date: Aug 2007
Posts: 108
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One option: (some forms of) banish affect *only* summoned monsters. On first glance I like this.
Agree on renaming of banish evil. But not sure that the overall prevalence of banish/genocide is too high. Seems pretty OK to me in general. |
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#10 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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