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Old June 28, 2013, 20:01   #1
scud
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3.4.1 negative mana display

Can't see anything on Trac, and I'm sure that if a Trac report is necessary then a grown-up will be able to phrase the problem much more coherently than I can.

Dave II, tyro paladin, has stumbled across vanilla Adamantite plate mail at 250'. Unbuckling his leather armour and struggling his way into the plate mail – wow but that's heavy – he notices his mana is unchanged. He then tries to throw out a detect evil and is told he has insufficient mana to do so.

The plate mail has obviously taken his mana to zero or below, but continues to display the previous values of 10/10. Removing half a dozen AC points of other gear will reset the mana to a genuine (if uselessly low) value.
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Old June 29, 2013, 21:48   #2
Magnate
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Good spot - I think that's a genuinely new bug in a very old bit of code.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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Old June 29, 2013, 22:35   #3
scud
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Quote:
Originally Posted by Magnate View Post
Good spot - I think that's a genuinely new bug in a very old bit of code.
You mean it's been there all along but hadn't been reported?

A few weeks ago I posted...
Quote:
Originally Posted by scud View Post
Compared to 3.3.2 … it appears that heavy armour is much more detrimental to SP than before
...but no-one responded. Is the above correct? If:
  1. AC is more heavily (heh) punished than before, and
  2. given that my feeble young paladin's SP started to creep into genuine positive numbers at AC 85-ish, and
  3. knowing how unusual it is to have such a high AC so early in the game
...then perhaps negative mana was in effect unachievable prior to 3.4/3.4.1?

(The above post was the same one in which I said oil/lanterns were thin on the ground; Dave II always tops up when in town and he's noticed that on his last two visits to the surface he was down to 3k and 5k remaining fuel. The ability to refuel in-dungeon is definitely no longer a given.)
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Old June 29, 2013, 23:10   #4
DaviddesJ
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Quote:
Originally Posted by scud View Post
Dave II always tops up when in town and he's noticed that on his last two visits to the surface he was down to 3k and 5k remaining fuel. The ability to refuel in-dungeon is definitely no longer a given.)
Why don't you just carry a couple of extra flasks every time you leave town? They are essentially free and you can pitch them if you want the space to bring stuff back.
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Old June 29, 2013, 23:25   #5
scud
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Originally Posted by DaviddesJ View Post
Why don't you just carry a couple of extra flasks
Happy to do so if it appears to be necessary in 3.4.1, although when I find my first permanent light source I'm nearly always still at the stage of popping home to stock up on CSW/CCWs within the 15k lantern flameframe.
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