Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old September 20, 2011, 08:07   #1
Thraalbee
Knight
 
Thraalbee's Avatar
 
Join Date: Sep 2010
Location: Stockholm
Posts: 697
Thraalbee is on a distinguished road
Banish _?Banish?

I think the game would benefit from strongly reduced availability of banishment for all but mages, maybe even from entirely removing all ? and _ of Banish/Mass Banish. My few winners so far (3) all had way more banishment than I'd want to use and I fail to see how that is a good thing.

/Mathias
Thraalbee is offline   Reply With Quote
Old September 20, 2011, 09:43   #2
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,060
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by Thraalbeast View Post
I think the game would benefit from strongly reduced availability of banishment for all but mages, maybe even from entirely removing all ? and _ of Banish/Mass Banish. My few winners so far (3) all had way more banishment than I'd want to use and I fail to see how that is a good thing.
ISTR from previous threads that there is a reasonable consensus to tone down Banishment in some way - either via reduced availability, or reduced effectiveness, or increased side effects. In the 3.4-dev versions fizzix has reduced the danger from summons (specifically, summons no longer appear in such huge groups), so maybe now is the time to adjust Banishment. I'll leave it to fizzix to say what he thinks is the best thing to try first.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Old September 20, 2011, 14:31   #3
dos350
Knight
 
dos350's Avatar
 
Join Date: Sep 2010
Location: nimbin, australia
Posts: 546
dos350 is on a distinguished road
look, 1 out of my 1 winners didnt need banish, atleast 1 of my lozer chars died as a direct result of banish~ due 2 the strain of casting mass banish, which i was unaware of til that moment, and i am yet 2 cast it again since that day,

personally i dnt think its op~ nn 2 increase bad effects or reduce availability imo, please no rage

pro edit:

if u got 2 much banish, i dont think the game is forcing u 2 do anything with it, how is that u think u bla bla can fail 2 see something , just dont use if u dont like it , that goes 4 alot of things in angband that people cry 4 , not just banish!!!!!!
__________________
~eek

Reality hits you -more-

S+++++++++++++++++++
dos350 is offline   Reply With Quote
Old September 20, 2011, 15:01   #4
Starhawk
Adept
 
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
Starhawk is on a distinguished road
The last few deep games I've played, I have barely found any Banishment consumables at all. So the idea of toning them down is terrifying...
Starhawk is offline   Reply With Quote
Old September 20, 2011, 15:14   #5
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
1. I don't find banishment all that plentiful, usually only one _banish and 7-8 ?banish. But then again, I tend to have turn counts around 500k at completion, so I could imagine OP finding four times more.

Now, the main need of banish was to get rid of nasty Demon and Hound summons. These still exist in 3.3.0, but they're less likely. (you are less likely to have either a weak hound summon or a deadly hound summon.) So the need for banishment has gone down considerably. (It's still very hard to deal with Morgoth or Ancalagon without banish though.) Some options are.

1. Change _?banish to only work for monsters in LoS
2. Change _?banish to be similar to the priest spell banish evil (change name to teleport evil)
3. Change _?banish to be similar to the priest spell banish evil, but work for non-evil monsters. (change name to mass teleport other)
4. Keep everything the same, but make banishment rarer.
5. remove _?banish entirely.

Ok, here are my thoughts. The biggest difference between a staff and a scroll is that the staff has a ~5% fail possibility and a scroll has ~0%. In this case, if you find yourself surrounded by nasty monsters of one race, a staff is not a reliable escape. If you make _banish need LoS it loses a huge amount of usability. In fact, I would say it has only the niche use of scattering a strong, sleeping escort so you can kill the monsters individually. Even though LOS banishment, at face value, is the same as the priest spell, it differs because the priest spell is zero-fail and can be used in a tight situation. So I don't really like options 1-3 for _banish but they seem good for ?banish.

So I suggest making _banish rarer, so that my 500k turn game only has something like a 25% chance of finding one of them. Then I would change ?mass banish to be a mass LoS teleport. As to what to do with ?banishment? switching it in rarity with ?mass banish seems appropriate. I really don't think we need more than that. ?banishment is not overpowered if it's sufficiently rare.

Regardless, the priest spell banish evil really needs to be called teleport evil. That's confusing.
fizzix is offline   Reply With Quote
Old September 20, 2011, 15:44   #6
dos350
Knight
 
dos350's Avatar
 
Join Date: Sep 2010
Location: nimbin, australia
Posts: 546
dos350 is on a distinguished road
hey u forgot option 6. Stop crying and play angband
__________________
~eek

Reality hits you -more-

S+++++++++++++++++++
dos350 is offline   Reply With Quote
Old September 20, 2011, 17:22   #7
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
I like the idea of a mass teleport-other as a rare item. It's actually more useful for dealing with Morgoth than Mass Banish, though, since it hits uniques as well as their underlings. So if Morgy pulls in Vecna, Ancalagon, etc. and you're suddenly faced by the tag-team Legion of Tolkien Evil, one casting sends everyone away, with only Morgoth having the necessary stubbornness / disrespect for granite needed to chase you across the entire level.
Derakon is offline   Reply With Quote
Old September 20, 2011, 17:36   #8
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
Quote:
Originally Posted by Derakon View Post
I like the idea of a mass teleport-other as a rare item. It's actually more useful for dealing with Morgoth than Mass Banish, though, since it hits uniques as well as their underlings. So if Morgy pulls in Vecna, Ancalagon, etc. and you're suddenly faced by the tag-team Legion of Tolkien Evil, one casting sends everyone away, with only Morgoth having the necessary stubbornness / disrespect for granite needed to chase you across the entire level.
ooh, that's a good point. In my mind mass-teleport was strictly worse than mass-banishment, but I completely forgot about uniques. I'd prefer to have Morgoth summoning Ancalagon and Vecna to be the hardest situation to deal with, rather than one that's trivial for most classes. Especially since it can only happen once in a battle, and since it's avoidable by killing Vecna and Ancalagon before facing Morgoth.

I think the long term solution is to allow some monsters (probably only uniques) to resist all forms of teleportation. I'm not sure that's reasonable yet.
fizzix is offline   Reply With Quote
Old September 20, 2011, 18:04   #9
ewan
Adept
 
Join Date: Aug 2007
Posts: 108
ewan is on a distinguished road
One option: (some forms of) banish affect *only* summoned monsters. On first glance I like this.

Agree on renaming of banish evil.

But not sure that the overall prevalence of banish/genocide is too high. Seems pretty OK to me in general.
ewan is offline   Reply With Quote
Old September 20, 2011, 18:04   #10
Therem Harth
Knight
 
Join Date: Jan 2008
Posts: 926
Therem Harth is on a distinguished road
I've always felt Banish/Mass Banish was kind of cheesy and unthematic - why should the character be able to just delete monsters, and why should unique monsters be exempt? IMO it's giving the player too much power over the game.

That being said, high level gameplay can get pretty brutal. If Banishment is removed IMO it needs to be replaced with something (almost) as useful.
Therem Harth is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 17:49.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.