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Old April 5, 2017, 12:32   #511
PowerWyrm
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Strange door placement: http://angband.oook.cz/screen-show.php?id=4265

Also the game crashed on me while making that screenshot with a "no terrain feature with number 0" message.
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Old April 5, 2017, 12:49   #512
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There's an amulet of infravision in the BM that doesn't display its +, is that normal?
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Old April 5, 2017, 16:08   #513
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Latest source doesn't compile for me. The compiler complain about "ssize_t" not defined in set_del(). It works if I replace it with "int".
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Old April 5, 2017, 16:32   #514
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Quote:
Originally Posted by PowerWyrm View Post
Latest source doesn't compile for me. The compiler complain about "ssize_t" not defined in set_del(). It works if I replace it with "int".
Probably should be a size_t instead.
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Old April 6, 2017, 00:03   #515
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Quote:
Originally Posted by PowerWyrm View Post
Latest source doesn't compile for me. The compiler complain about "ssize_t" not defined in set_del(). It works if I replace it with "int".
Yeah, we should just use int instead. ssize_t is unnecessarily anal and also not ISO C.
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Old April 6, 2017, 12:39   #516
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Current game, climbing up the stairs: assertion failed, cave-square.c line 464, square_in_bounds(c, y, x).
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Old April 7, 2017, 11:59   #517
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I IDed-by-use a potion of lose memories as a hobbit and it didn't do anything. I'm pretty sure HOLD_LIFE didn't prevent xp drain completely before...
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Old April 8, 2017, 23:30   #518
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Are randarts bugged (as of e906c66) because the phial I found should never be creatable.
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Old April 8, 2017, 23:39   #519
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Are randarts bugged (as of e906c66) because the phial I found should never be creatable.
I think that's just the result of the recent change where lights, rings and amulets are randomised like other artifacts.
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Old April 9, 2017, 00:09   #520
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@Nick--
Did you consider game balance when you made that change? The Palantir was removed because it was unbalancing. That phial is even more so. I have said it before: when randarts are completely random, on average it makes the best weapons and armors slightly worse (with shields more or less a wash.) But for everything else, the best items are on average significantly better--as is the average for that slot.
As there are extremely good ego items in the armor and weapon slots, the result is the average character ends up significantly more powerful. Adding lights to the mix makes this even more extreme.
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