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Old August 22, 2018, 18:55   #111
wobbly
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Coffee coloured too overloaded

name:silver yeek
base:yeek
color:W
speed:110
hit-points:7
hearing:18
smell:20
armor-class:16
sleepiness:10
depth:3
rarity:6
experience:4
blow:HIT:HURT:1d3
blow:SING:EAT_LIGHT

There's a domestic silver fox that's from Russia and not in theme but neither are Jackals
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Old August 23, 2018, 20:55   #112
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I'm having trouble getting rid of traps. I took a fresh copy of feature branch and went through cave-gen.c and everywhere it said "place traps", I commented it out. Then when that failed I removed the bits that place rubble. I think there's less traps but I'm sitting on dlvl 2 looking at a blinding gas trap. I have no idea whether I've missed something or whether Vs trap code is buggy to start with.
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Old August 23, 2018, 21:54   #113
Derakon
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I'd suggest just changing place_trap in trap.c to do nothing (just return true at the top of the function). That might break placing Glyphs of Warding (which I think are a kind of trap?) but it should otherwise disable all traps.
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Old August 23, 2018, 21:59   #114
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Looking now. I'll give that a go. It's only meant to be no traps at the start (which'll just kill the hobbit mage outright) but if I can still just specify the levels in trap.c that'll work also
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Old August 23, 2018, 23:59   #115
Pete Mack
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I'd suggest setting trap probability to zero in terrain.txt
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Old August 24, 2018, 08:34   #116
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I'm guessing you actually mean trap.txt
There's a minimum depth there too, so I'll try setting that to 11 & seeing if that removes them from the first 10 levels
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Old August 25, 2018, 14:48   #117
t4nk
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Quote:
Originally Posted by wobbly View Post
I'm having trouble getting rid of traps. I took a fresh copy of feature branch and went through cave-gen.c and everywhere it said "place traps", I commented it out. Then when that failed I removed the bits that place rubble. I think there's less traps but I'm sitting on dlvl 2 looking at a blinding gas trap. I have no idea whether I've missed something or whether Vs trap code is buggy to start with.
Some templates for interesting rooms and vaults also place traps, see gen-room.c (search it for "place_trap").
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Old August 25, 2018, 16:43   #118
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Thanks again, I'll take a look. There's something else though, it happens in corridors & it happens on levels without any interesting rooms. I'm trying Pete's suggestion which looks simplest, I just haven't tested it much to see if it's worked. I did run into an unexpected issue with Wormtongue cackling meaninglessly about traps. Perhaps he was reminiscing about the good old days when he could do that. If this doesn't work I have vague memories of Nick having to fix traps because they weren't generating recently. It might be possible to unfix the fix.

I also read your other post on level gen. It was interesting & I took a look through the gen, but I still don't understand it well enough to do more then just fiddle but I'll keep it in mind for when I do.
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Old August 26, 2018, 04:31   #119
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If you don't want wirmtongue to cackle, you will need to remove that spell from monster.txt
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Old August 26, 2018, 05:55   #120
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Reworked stats. I'd love to say it was carefully fine tuned, statistical analysis, blah, blah. It was a bit more sloppy. Hopefully it holds up later in the game. Presumably it'll take rebalancing.

I think I'll start keeping a record of broken code documentation. For instance obj-gear.c refers to a non-existent dungeon.c

Code:
 [Angband 4.1.3 Character Dump]

 Name   StandardRolleAge             46          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'9"   STR:     12  +2  +1  +0     15
 Class  Paladin      Weight     7st 5lb   INT:     16  +0  -3  +0     13
 Title  Gallant      Turns used:          WIS:     13  +0  +1  +0     14
 HP     11/11        Game             1   DEX:      9  -1  -1  +0      7
 SP     2/2          Standard         0   CON:     12  +2  +2  +0     16
                     Resting          0

 Level                  1    Armor        [0,-2]    Saving Throw     42%
 Cur Exp                0                           Stealth          Bad
 Max Exp                0    Melee        1d6,+3    Disarm - phys.   27%
 Adv Exp               11    To-hit        30,+1    Disarm - magic   29%
                             Blows      1.5/turn    Magic Devices     36
 Gold                1675                           Searching        16%
 Burden           11.3 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight      -72.6 lb    To-hit        14,+1    Speed         Normal
 Max Depth           Town    Shots      0.0/turn

 You are the only child of a Dwarven Prison Guard.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair, a
 one foot beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............+ pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Main Gauche (1d6) (+0,+0)
     An inheritance from your family
     
     Combat info:
     1.5 blows/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +4 DEX you would get 1.6 blows
     Average damage/round: 9.8.
     
f) a Wooden Torch (2500 turns)
     An inheritance from your family
     
     Radius 1 light.
     




  [Character Inventory]

a) a Holy Book of Prayers [Spiritual World]
     
     You can read this book.
     
b) 3 Rations of Food
c) a Scroll of Word of Recall
d) a Scroll of Protection from Evil
e) a Wooden Torch (2500 turns)
     An inheritance from your family
     
     Radius 1 light.
Code:
 [Angband 4.1.3 Character Dump]

 Name   Test         Age             47          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'7"   STR:     17  +2  +1  +0  18/20
 Class  Paladin      Weight     9st 5lb   INT:     10  +0  -3  +0      7
 Title  Gallant      Turns used:          WIS:     16  +0  +1  +0     17
 HP     11/11        Game             1   DEX:     16  -1  -1  +0     14
 SP     2/2          Standard         0   CON:     10  +2  +2  +0     14
                     Resting          0

 Level                  1    Armor        [0,+2]    Saving Throw     45%
 Cur Exp                0                           Stealth          Bad
 Max Exp                0    Melee        1d6,+5    Disarm - phys.   29%
 Adv Exp               11    To-hit        30,+6    Disarm - magic   27%
                             Blows      2.2/turn    Magic Devices     35
 Gold                1687                           Searching        16%
 Burden            7.5 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight     -106.4 lb    To-hit        14,+6    Speed         Normal
 Max Depth           Town    Shots      0.0/turn

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............+ pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Main Gauche (1d6) (+0,+0)
     An inheritance from your family
     
     Combat info:
     2.2 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 19.2.
     
f) a Wooden Torch (2500 turns)
     An inheritance from your family
     
     Radius 1 light.
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