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#1 |
Rookie
Join Date: Sep 2022
Posts: 1
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I first started played Angband with 2.6 or 2.7 which some of us interns in the IT department at the U compiled on SunOS
Played off and on, gave up, tried, gave up, tried, swore it off, came back, finally beat it at 3.0.6 (Dunadan Ranger). I used the then-state-of-the-art Sea of Runes strategy, which I believe not long after was nerfed. I wrote shops.spo back in the day…the whole shopping code got ridiculous and at one point was a dead appendage that someone just routed around, but that’s another story. I guess the whole Lua experiment didn’t work out. Anyway, I moved on and took up NetHack as my next target and eventually ascended a Ranger there as well. I enjoyed NH but obviously it's a very different game. Coming back to Angband 4.2.4 is...wow! You people definitely been busy. Necromancer and Blackgaurd are new, though races I think are the same. UI seems to have had a huge polish since I last played. I’ve always been amazed how smooth the Angband UI is and how much “unsung hero” work and good design has played a role. Docs in the 2.x day were random text files cobbled together in Necronomicon-like .ZIP files of lore (some of which were actually very useful guides). In 4.x they are gorgeous, both on the web and in-game, though there don’t seem to be spoilers, though of course the source code and data files is there. I've always played permadeath and full spoilers. Anyway, fired up a Dunedan Necromancer, stepped down to 50’, entered a room, and there on the floor was a Sling of Power (x2) (+5, +21). I think the RNG is just baiting me back into playing… ![]() |
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#2 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,229
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Enjoy your sling of Overpower
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#3 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,769
Donated: $40
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You can spoil monsters by copying monster.txt in the edit files to lore.txt in the user directory.
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#4 | |
Swordsman
Join Date: Aug 2019
Posts: 350
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