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Old December 2, 2015, 11:32   #11
Timo Pietilš
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Originally Posted by Derakon View Post
Is that covered under chaos resistance? I don't think so. It used to be, back when chaos resistance also protected against confusion and shards resistance against being cut by any source and sound resistance against being stunned...but I don't think it works that way now.
It does in 3.5. Must test if this is still true for 4.0.3.

[EDIT] checked, rChaos includes pHallucination. No more hallucination with it.

Last edited by Timo Pietilš; December 2, 2015 at 11:41.
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Old December 2, 2015, 11:42   #12
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Originally Posted by wobbly View Post
This depends, nether is the 1st dangerous high element to appear & a winged horror can 1 shot a lot of mages with nether breath.
471 with resist is still 1 shot against most.
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Old December 2, 2015, 14:47   #13
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Originally Posted by Timo Pietilš View Post
471 with resist is still 1 shot against most.
Statistically nether will do much less damage than 471. I wouldn't want to rely on it, but the situations where you've accidentally let yourself be breathed on by a max-nether-damage monster are not exactly ideal to begin with, so any mitigation you can scrape together is probably worthwhile.
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Old December 2, 2015, 15:11   #14
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Originally Posted by Derakon View Post
Statistically nether will do much less damage than 471. I wouldn't want to rely on it, but the situations where you've accidentally let yourself be breathed on by a max-nether-damage monster are not exactly ideal to begin with, so any mitigation you can scrape together is probably worthwhile.
Yes, but if you need to choose between 550 damage from nether with practically no ill effect and 400 damage from nexus with tele-level/teleport/tele-to/scramble stats, I choose 550 from nether.

I tried to refresh my memories about resists and elements, but those are difficult to find from current 4.0.3 code. Which file contains those?
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Old December 2, 2015, 19:50   #15
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Originally Posted by Timo Pietilš View Post
I tried to refresh my memories about resists and elements, but those are difficult to find from current 4.0.3 code. Which file contains those?
The calculations are in adjust_dam() in project-player.c, and the data used for eac element is in list-elements.h.
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Old December 3, 2015, 11:12   #16
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The calculations are in adjust_dam() in project-player.c, and the data used for eac element is in list-elements.h.
Murphys law: I searched files for BR_COLD and BR_POIS. Had I searched any other element I would have got it right, but those particular ones are BR_FROST and BR_GAS in the file.
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