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#21 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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Slash is bog standard for search functionality--it has been so since 'ed' and 'sed' were primary editing tools
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#22 | |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 275
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Quote:
shift what makes me run in the intended direction? |
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#23 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,352
Donated: $60
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There's an old joke about standards:
Currently there are 12 standards, so we introduce this new one to unify them. Now there are 13 standards.To avoid doing this, I think once there is agreement on what the command set should look like, then
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#24 |
Adept
Join Date: Apr 2021
Posts: 107
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#25 | |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 275
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Quote:
The arrows don't do diagonals edit - oh wait - the keypad too - I just have to take NumLock off. I dunno. I've been using . to run for 30 odd years now. Is there some advantage to shift? Are you changing for change's sake? I play with my right hand on the keypad to control direction and my left hand over the keypad |
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#26 | |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 298
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Quote:
Though arrows can do diagonals, you have to set the movement delay to a small amount (I use 10). Last edited by mrfy; August 28, 2021 at 22:20. |
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#27 | |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 298
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Quote:
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#28 | |
Adept
Join Date: Apr 2021
Posts: 107
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Quote:
My initial thought was to reduce the inconsistencies between the command sets; Nick wants to go further. Neither is change for change’s sake. (In particular, the multiple command sets create a number of quirks in the code that I’m sure Nick would like to be able to eliminate.) Last edited by Julian; August 29, 2021 at 00:27. |
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#29 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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Shift running lets you pass stairs and branches with fewee keystrokes. I have used it and the roguelije keyset since forever.
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#30 |
Adept
Join Date: Apr 2021
Posts: 107
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I’ve taken Nick’s idea and run with it. Here’s a proposal for a new command set.
Some notes: Some of my move choices are carefully reasoned. Some are “Well, I stole its old key and it has to go somewhere.” Slash is currently empty. Because it’s on the keypad, it should probably be a very commonly useful command, but nothing jumped out at me as being the one. For keypad reasons, there’s an argument for moving options off equals, but I didn’t. I did more stacking of related commands on modifiers of the same key than I did in my initial post. I’ve combined and modified a couple of commands. On unix shells, some of the control keys have meanings that would get in the way of Angband using them. I don’t know how common playing Angband in a unix shell is anymore, but ^S (stop flow control) and ^Z (suspend process) are used for unusual commands. ^Q (resume flow control) is a special key, but only after a ^S, so we can use it. (It’s also possible Angband can override ^S and ^Q anyway; I’m not about to build it for shell just to find out.) All changes from the current roguelike command set are marked with an asterisk: Code:
* a Aim (target nearest) b (walk - south west) c Close a door d Drop an item e Equipment list * f Fire ammunition g Get objects on floor h (walk - west) i Inventory list j (walk - south) k (walk - north) l (walk - east) m Cast a spell n (walk - south east) o Open a door or chest p - q Quaff a potion r Read a scroll s Steal from a monster (rogues) * t Throw a weapon u (walk - north east) * v Fire default ammo at target w Wear/wield equipment x Examine (look around) y (walk - north west) * z Zap a wand/rod ! - * @ Identify symbol * # Take notes $ - % - ^ (special - control key) & - * Target monster or location ( - ) Dump screen dump { Inscribe an object } Uninscribe an object [ Display visible monster list ] Display visible object list * - Use an item _ Enter store + Alter grid = Set options * ; Ignore an item * : Toggle ignore * ' Walk (with pickup) " Enter a user pref command * , Stay still (without pickup) < Go up staircase * . Run > Go down staircase \ (special - bypass keymap) ` (special - escape) * / - * TAB Repeat previous command | Quiver list A Activate equipment B (run - south west) C Character description D Disarm a trap or lock a door E Eat some food F Fuel your lantern/torch * G - H (run - west) I Inspect an item J (run - south) K (run - north) L (run - east) * M Browse and learn spells N (run - south east) * O - * P - * Q - R Rest for a period S See abilities T Take off equipment U (run - north east) V Version info * W Dungeon map (Where) * X Examine full map Y (run - north west) Z Zap a staff ^A (special - debug command) ^B (alter - south west) ^C (special - break) ^D Walk into a trap ^E Toggle inven/equip window ^F Repeat level feeling ^G Do autopickup ^H (alter - west) ^I (special - tab) ^J (alter - south) ^K (alter - north) ^L (alter - east) ^M (special - return) ^N (alter - south east) ^O Show previous message ^P Show previous messages * ^Q Save and quit ^R Redraw the screen ^S Save and don't quit ^T Dig a tunnel ^U (alter - north east) ^V - ^W (special - wizard mode) * ^X Center map ^Y (alter - north west) * ^Z End character & quit ~ Check knowledge ? Help |
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