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#1 |
Adept
Join Date: Aug 2010
Posts: 142
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Happy to see v4
I'm just back from a long Angband break, and I've just discovered this forum, and read the v4 changelog linked in the introductionary thread. Many of the changes listed there are exactly what I've tried to do in my own attempts to create RPGs, and which I considered good features for an cRPG, so it's cool to see this happening for Angband
![]() So I can actually stop coding any RPG attempts now and fully focus on the display and interface side of Angband which was my most active field in Angband related works in the past ![]()
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem ![]() |
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#2 | |
Angband Devteam member
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Quote:
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Your faith is encouraging.
![]() But yeah, not much is happening with v4 these days. Of course, if you wanted to use it as a starting point for your own variant, you certainly could. If I recall correctly the only major problem with it is that archery was never re-implemented under the new combat system, and that shouldn't be especially hard to fix. |
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#4 | |
Angband Devteam member
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Apologies - it was more a reflection of my own loss of momentum than a reflection on you or the project itself.
Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#5 |
Adept
Join Date: Aug 2010
Posts: 142
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I see. Well, I've become quite clumsy in coding C, so I wouldn't want to do any bigger coding endeavors right now, but who knows.
First I need to find out what's all new in 3.4.1, my only real Angband experience comes from 2.9.x and earlier versions, and I'm sure there is a whole lot for me to explore in 3.4.1
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem ![]() |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Be aware that v4 and 3.4 are different projects, and most of the new stuff in v4 isn't in 3.4.
Anyway, welcome back! |
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#7 |
Adept
Join Date: Aug 2010
Posts: 142
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Thanks
![]() I meant to say, coming from 2.9.x there is so much new for me in 3.4, that I'll be busy for quite a while exploring that.
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I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem ![]() |
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#8 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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Could somebody give me a really quick idea of what Pyrel is and what is it's relationship to Angband? I have been poking in and out of here and noticed it came up several times, but can't seem to figure out what it is, exactly...
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#9 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,355
Donated: $60
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Basically it's an attempt by Derakon, aided and abetted by the devteam, to write Angband from the ground up in Python.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#10 | |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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Quote:
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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