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#1 |
Rookie
Join Date: Oct 2019
Location: Italy
Age: 59
Posts: 7
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Hi
![]() as my first post, I have quite a lot of things to tell. First of all thanks to all the people who contributed and mantained Angband over the years. I met the V Angband code around the 3.x versions, on my glorious Amiga. I planned in the past to do great solo things in Angband development, but you know what is the end of great individual plans, moreover if one don't knows at all what a rogue-like game is ![]() In these days I'm sick at home, so I started again to play with Angband source code with a more realistic approach... I setup a dev environment on my Win PC (Mingw/Cygwin, CodeBlocks, local SVN), forked my copy on GitHub, subscribed the Forum and checked the IRC channel. I'm experienced in C/C++ and other languages development, I like O.O. programming, code organization and refactoring. I hope I can contribute on the last two themes, if I will not be completely distracted again by future life and work events. BTW, over the years I had no advancement in undestanding what a rogue-like game is ![]() Sorry for the long OT introduction. Turning back to the subject, I took a look at the game initialization and datafiles parsing. I had to write down a list/map of all this stuffs, because I got lost several times wandering the code: I don't know if what follows is a concern on not, debated or less, and if someone is working on this. IMO, a few points:
Ok, it is more than enough. Thank you for following me until here ![]() ![]() If any of the previous points is of interest, I need some help to clear up minor doubts and eventually submit the changes. Anyway, I had my fun and pleasure in exploring the always interesting and challenging Angband code, and in letting you know ![]() Hugs, Marco. |
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