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Old May 24, 2014, 07:02   #1
Mark
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Talking Death Analytics! Who is most likely to kill you

Hello fellow Angbanders!

I've continued to analyze the character dumps on the ladder, focussing on which monsters cause players to die. I've done this by looking at the "Last Messages" section of the dumps, and identifying which monster names are listed, and listing those which were taking action. (i.e. had a word implying action after their name, such as "hits", "bites", "breathes", "casts", "magically", "summons", etc). This means I've captured a broader range of monsters involved when a player dies, and not just the one that delivered the final blow. It does mean some monsters playing a 'minor role' in a player death could be over-emphasized, but this doesn't appear to have affected the top charts).

I've normalized the results by class popularity, so even if one class was played more than other classes, and was particularly vulnerable to some monsters, this does not skew the results.

The results will be skewed by the likelihood of encountering some monsters in the first place, and the likelihood of dumps being uploaded the ladder.

Deaths from "it", "something", hunger and poison are not shown. ("it" and "something" topped the charts until I removed them)

I've shown breakdowns per class, so you can identify which monsters pose the gravest threat to your character!

I've saved the results as a single-file webpage, it doesn't open nicely from a straight click, you need to Save As and then open in a browser once downloaded.

File is here


In case anyone struggles with that, Ive also cobbled it together as a large PNG image. It's here
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Old May 24, 2014, 07:05   #2
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I haven't actually applied much thought to the results yet, but I think that
  • Monster Damage vs Classes Hit Dice
  • Classes Saving Throws vs Monsters with debilitating attacks
  • Frequency of encountering monsters
  • Monsters with debilitating or hard-to-find-resistance attacks

are the biggest contributors to a monster being more deadly
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Old May 24, 2014, 07:19   #3
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Cool stats!

I have to imagine that the only reason Morgoth shows up as such a common killer is that characters that die to Morgoth are more likely to get uploaded to the ladder than characters that die to some random monster.
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Old May 24, 2014, 07:57   #4
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Seeing Gorlim rank so high confirms my suspicion that he's the new Kavlax: he doesn't look threatening, but he's massively dangerous for the depth you encounter him at.

Neat stats; thanks for compiling them!
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Old May 24, 2014, 08:37   #5
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Nice.

Beware the novice paladin!
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Old May 24, 2014, 13:52   #6
Timo Pietilš
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Quote:
Originally Posted by Nick View Post
Nice.

Beware the novice paladin!
Early into game those novice paladin curses make substantial damage, and group of them only need to be in LoS of you. It surprised me rather recently how much damage they can make in one turn. I even posted an complaint about change in them only to be corrected that they haven't been changed.
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Old May 24, 2014, 14:41   #7
Malak Darkhunter
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Quote:
Originally Posted by Derakon View Post
Seeing Gorlim rank so high confirms my suspicion that he's the new Kavlax: he doesn't look threatening, but he's massively dangerous for the depth you encounter him at.

Neat stats; thanks for compiling them!
I hate Gorlim, he is the most problematic Unique for the dungeon and player level he appears at, very dangerous.
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Old May 24, 2014, 14:50   #8
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I was expecting more Nar killings. But probably he kills them all before they get posted on the ladder.
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Old May 24, 2014, 16:12   #9
Timo Pietilš
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Quote:
Originally Posted by Mondkalb View Post
I was expecting more Nar killings. But probably he kills them all before they get posted on the ladder.
Nar is pushover to me. Kavlax and packs of plasma hounds are what gets me (if something gets me). Gorlim usually doesn't manage to make a kill, but he is tough for his level.
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Old May 24, 2014, 16:47   #10
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Quote:
Originally Posted by Timo Pietilš View Post
Early into game those novice paladin curses make substantial damage, and group of them only need to be in LoS of you. It surprised me rather recently how much damage they can make in one turn. I even posted an complaint about change in them only to be corrected that they haven't been changed.
They've received an indirect nerf in that they now show up in heterogenous groups. A pack of two Soldiers, three Gallants, and an Apprentice is a lot less dangerous than 6 Novice Paladins.
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