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#11 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
My primary inspiration for this project is Warship Gunner 2, which is pretty well the antithesis of what you're asking for. Sorry! ![]() |
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#12 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,759
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#13 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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#14 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,023
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Quote:
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__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#15 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Continuing the theme from the last update, I've improved some visual effects:
![]() New gun flashes, new shell effects, and new smoke from the smokestacks. I also set up a Twitter account, @byobattleship, if you want to follow things that way. |
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#16 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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A lot of things that weren't really screenshot-worthy happened in the last week, but I also replaced my ocean and sky:
![]() The ocean's probably still due for a replacement or at least some tweaking (that jagged horizon is somewhat suboptimal), but I'm pretty happy with the sky shader. |
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#17 |
Adept
Join Date: May 2019
Location: Indio, California, United States
Posts: 148
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looking good!
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#18 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Last week was even more work on shader effects:
https://i.imgur.com/NWJzHfU.mp4 ![]() And today I threw together the basics of a dialog system: https://i.imgur.com/mMQOobk.mp4 It's important to know your strengths as a game developer. For example, I am a peerless portraiture artist. ![]() Quick reminder that I also post updates under @byobattleship on Twitter. |
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#19 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,190
Donated: $40
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Do the waves cause pitch, roll, and yaw? I would *love* to play a naval game with reasonable dynamics, not just blasting away point blank, or yardarm to yardarm, as it were.
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#20 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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I'm sorry to report that he waves are purely aesthetic. The ship has a completely artificial rolling motion to it (which is currently highly exaggerated). The guns have logic to compensate for the rolling motion, which means that the rolling is also almost entirely cosmetic.
That said, this game is really not a game about being reasonable. Here's some concept art I did for a boss I have planned, that involves turning a volcano into a gigantic cannon so that the Bad Guys can shell the continental USA from Hawaii: ![]() |
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