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#1 |
Adept
Join Date: Apr 2020
Location: DC Area
Posts: 137
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A few q's
So why was the s for search function discarded for spin <whee> and what does spinning do for you?
And why are there different spell letters for paladins vs priests in the same book? I've been getting some dwarven priestesses killed - mostly due to bad habits developed by playing my paladin |
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#2 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,668
Donated: $60
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Quote:
The 's' command now steals from monsters, but only if you are a rogue; otherwise you get the 'spin around' message. Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,879
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dude, nobody used s to search, but rather to recover HP. Frankly not having a command for recovering HP is a ridiculous oversight that must be killing new players's interest left and right.
(shift + R) + (shift + &) + Enter is not a good way to recover HP if you are a warrior. And most new players do not know how to keymap.
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"i can take this dracolich" |
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#4 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,435
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What's wrong with the 5 key?
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#5 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,879
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it's too many keys. for such a basic necessity, and in fact, i keybind s to rest, but if we are to introduce the game to new people, a key to rest should be reinstated. And ... s would do just fine.
(also, i just found boots of speed +8 on DL11 with my halftroll mage ![]()
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"i can take this dracolich" Last edited by Sky; April 8, 2020 at 07:57. |
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#6 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,435
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Quote:
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#7 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,879
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oh, nothing wrong with that. 5 is fine. but 5 is 1 turn rest. the original "s" was longer, not as long as "rest until recovered" of R&[enter] but long enough that tapping it a couple times would put you back to full.
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"i can take this dracolich" |
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#8 |
Rookie
Join Date: Jul 2015
Location: Germany
Age: 23
Posts: 8
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I just go 'Shift+R, Enter' to rest until fully healed. It automatically puts the & for me. Never setup a keymap for this as Shift+R isn't that hard to press IMO. Does it not work like this for others?
I generally use 'Shift+R, {10,15,20}, Enter' to rest up to a given amount of turns though. The issue I've had with resting until fully healed is that you don't get woken up if a monster arrives from outside LOS. This has killed me at least twice, for example there might be an Umber Hulk digging and appearing right next to me. Without rConf or _Tele this will mean death for a weak char, possibly !Speed can break the confusion lock. There are other cases where a summoner or breather gets LOS but you don't so you get the well-known 'It breathes. You die.' So I don't even want a single key to rest until fully healed, because I think using it is bad practice and mistakingly pressing it could mean unavoidable death. I'd rather rest a few times and check that nothing dangerous has awoken nearby every dozen turns or so. Sure it is a very small chance to die from resting but it is clearly non-zero. |
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#9 | |
Adept
Join Date: Apr 2020
Location: DC Area
Posts: 137
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Quote:
I still remember (shift + S) for searching mode and running along the walls of rooms to try and find possible hidden doors - it had the added bonus of restoring hit points and mana. It's possible it's from my ancient Moria lore - but it could be old Angband as well. |
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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It used to be a thing, yeah. The removal of searching is relatively recent (last 1-2 years I think), as part of a general overhaul of traps and hidden stuff.
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