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#1 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Ideas for new devices
A few things that don't exist but I think should:
* rods/wands of disenchantment (works like the necromancer spell) * staves of resistance (just like the mage spell) * rods/wands of *teleport other* (like the standard device but this one beams) * rods of satisfy hunger * rods of lycanthropy (transforms you into a werewolf for 25+d10, takes 3,000 turns to regenerate) |
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#2 |
Scout
Join Date: Jul 2019
Posts: 43
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Beam teleport other is... very powerful.
Frog being the notable Variant I can name that uses it, and there the more powerful monsters can be teleport resistant or immune changing the dynamic quite a bit. Without something like this these devices have the danger of being very likely too good.
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Clearing levels one spell at a time. ![]() |
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#3 | |
Rookie
Join Date: Oct 2021
Posts: 1
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#4 |
Knight
Join Date: Jul 2009
Posts: 656
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I see no problem with extra dmg spell wand stuff, they are usually limited to certain characters.
Staves of resistance I think would be too much encroaching on a classes niche, but a higher level potion of resistance that gives base4 plus poison temp resistance I could see as something. I'd say no to beam TO, TO by itself is already strong and for some seems to be used as a crutch that hinders their enjoyment of the game. Rod of satisfy hunger, heck yeah. ![]() Transform rods, could be, or potions? |
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