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#1 |
Apprentice
Join Date: Mar 2016
Posts: 57
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Ranking of devices
Hi all,
I'm a relatively new player to vanilla and I struggle with keeping/dropping staves/rods/wands as a warrior. So if you could give me some sort of ranking of devices you're looking to carry when playing a warrior, that would really be appreciated. Thanks! Here's my current inventory: Code:
[Angband 4.2.2-245-gf6ebce962 Character Dump] Name Frostel Age 12 Self RB CB EB Best Race Half-Orc Height 5'6" Str: 17 +2 +3 +0 18/40 18/20 Class Warrior Weight 11st 8lb INT: 10 -1 -2 +5 12 Title Veteran Turns used: WIS: 10 +0 -2 +0 8 HP 300/300 Game 400890 DEX: 16 +0 +2 +6 18/60 SP 0/0 Standard 38791 CON: 16 +1 +2 +0 18/10 Resting 1812 Level 24 Armor [61,+53] Saving Throw 40% Cur Exp 14911 Stealth Bad Max Exp 14911 Melee 2d5,+12 Disarm - phys. 62% Adv Exp 15000 To-hit 63,+9 Disarm - magic 40% Blows 2.0/turn Magic Devices 32 Gold 31127 Searching 35% Burden 163.7 lb Shoot to-dam +6 Infravision 30 ft Overweight 19.8 lb To-hit 52,+9 Speed 0.9x (-1) Max Depth 900' (L18) Shots 1.0/turn [Character Inventory] a) a Sip of Miruvor b) 19 Green Potions of Cure Serious Wounds c) 5 Metallic Purple Potions of Cure Critical Wounds d) 7 Grey Potions of Neutralize Poison e) 8 Smoky Potions of Speed f) 40 Scrolls titled "pero per solo" of Phase Door g) 2 Scrolls titled "vitego mense" of Identify Rune h) 19 Scrolls titled "sequidue" of Remove Hunger i) 7 Scrolls titled "avinqui no" of Word of Recall j) 2 Bronze Rods of Treasure Location k) a Platinum Rod of Acid Bolts l) a Silver Rod of Curing m) an Ivory Rod of Illumination n) 3 Copper Wands of Stinking Cloud (36 charges) o) a Zirconium Wand of Cold Balls (4 charges) p) 2 Copper-Plated Wands of Slow Monster (10 charges) q) 2 Pewter Wands of Confuse Monster (5 charges) r) a Magnesium Wand of Stone to Mud (6 charges) s) a Walnut Staff of Slow Monsters (5 charges) t) an Ironwood Staff of Detect Invisible (14 charges) u) an Elm Staff of Mapping (6 charges) v) 2 Balsa Staves of Curing (9 charges) |
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#2 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Detection is most important, so staffs of detect evil or rods of detection etc. Then you'll want mapping, scrolls, staffs and rods. Treasure detection is useful, scrolls and rods.
You will need loads of phase door, then later staffs of teleportation. You should prioritise the wand of TO and look out for one in the BM. |
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#3 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 398
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My most useful devices as a warrior:
1. Detection 2. Rod of Teleport Other 3. Wand of Teleport Other 4. Rod/Staff of Magic Mapping 5. Rod of Treasure Detection (though this can be tossed once you have Detection) 6. Staff of Teleportation 7. Staff of Detect Evil (can be tossed once you have Detection) Personally, I dont get much use out of Detect Evil. Its nice, but there really aren't that many evil enemies in the early game, and even fewer that are a big threat to a warrior. When you can mow down kobolds without breaking a sweat, you dont really care if they are there or not. By the time you start running into the really nasty evil guys, you will probably have a rod of detection. If you are new then a Rod of Probing is also *very* useful. Zapping a monster with it will fully fill put your monster memory. Great way to find out that sleeping Ancient Red Dragon can one shot you *before* it breaths on you. Rod of Teleport Other is nicer than the wand, because its renewable, and most of the time as a warrior you will be zapping that lone beholder between you and the stairs or loot. Raiding vaults as a warrior isnt generally wise until the endgame. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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For a warrior, nearly all offensive devices are junk. Once you have a good shooter, it will do adequate ranged damage without cluttering your pack.
In particular: Confusion isnt much use at depth 20--the wand power is very low. Rod of acid bolt is very low value unless you have several. Staffs for offensive purposes are terrible: they wake everything up, they weigh a lot, and have few charges. And there isnt much point, because you can only fight one monster at a time. Wand of stinking cloud should be replaced by staff of teleport. The wand is good against runaway breeders, but teleport is good against just about everything short of dl 45. Wand of teleport other is pure gold. Buy one if you see it, and spend charges wisely until you have plenty, or find a rod. |
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#5 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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I once found an OoD staff of holiness at about dlvl5 and used it quite successfully for a long time. But this is about the only exception I've ever had
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#6 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,706
Donated: $40
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To this list i add staffs of Banishment, *Destruction*, and speed. The first two can be useful in controlling the batylefield. The latter's use is obvious.
Quote:
Last edited by Nick; July 27, 2021 at 22:38. |
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#7 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 498
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As a warrior, I do carry Wands/Rods of Slow Monster, Wands of Stun Monster and usually Wands of Stone-to-Mud to the deep end of the game. Slow and Stun have rather low duration against endgame baddies, though. Both are also less appealing, if your primary damage comes from a launcher. Wands and staves shouldn't be carried against Sauron and Morgoth anyway, if you're going melee. Unless you keep em empty, phase out from melee and recharge+use until empty.
Some early attack wands are definitely a keeper for some time. Frost vs. hydrae, fire vs. huorns. Otherwise, previous post (archo+pete) sums it up for me. Detect Evil I discard immediately after finding any source of ESP. Last edited by Sphara; July 28, 2021 at 02:32. |
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#8 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 398
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Quote:
Banishment is so rare that it rarely figures into my calculations, though when I find one I will use it (mostly to clear Q and s from vaults). Speed is of course obvious, though my warriors tend to ditch it late, since enemies like to drain them, they tale up a slot, and I usually have plenty of speed (permanent and potions) by then. Very valuable in the midgame though. |
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#9 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
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The only "device" a warrior needs is a bog standard store bought shovel. Just ask MattB.
Or no "device" at all, just ask Ronda, the half-troll warrior that used "fists only". ![]() ![]() ![]()
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#10 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 359
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I'm also fond of rods/wands of slow monster (as opposed of staves of slow mosters)
Right now, my blackguard is carrying a staff of *Destruction* (unusual to have been found so shallow), a staff of Teleportation, a staff of Mapping (no rod yet), a rod of Treasure Location (no Detection yet), two wands of Teleport Other and two wands of Slow Monster Early game I'll also carry around Rods/Wands of light Last edited by sffp; July 28, 2021 at 22:39. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Making devices useful | Philip | Vanilla | 21 | February 5, 2011 08:42 |
Fail rates for magic devices | Magnate | Vanilla | 29 | June 7, 2009 11:01 |