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#1 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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Comp 193
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#2 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 985
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Quote:
This is a beta release really, I have only played it on Windows, do let me know if you have any problems compiling / running. A.
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#3 |
Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 438
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I was able to get this to compile on my Linux box with relatively little trouble. I haven't tried to actually play it yet, but I have gotten to the "town" screen with the given savefile.
What I did: Run the autogen.sh command: Code:
sh ./autogen.sh 1) The 'autogen.sh' script has a space between the '#' and the '!' on the first line. The space needs to be removed. 2) I had to remove the carriage-return characters i.e. convert the dos standard "carriage-return / linefeed" into the Unix standard "linefeed" (only). Otherwise, the shell kept trying to treat the carriage-return as a command to execute. I do this with Code:
sed 's/\r//' < infile > outfile Once autogen.sh has been run, run the configure command. I used: Code:
./configure --with-no-install --disable-x11 --prefix=`pwd` We now want to compile it using "make". I used the default Makefile provided, except I had to comment out the line: Code:
LDFLAGS += -lSDL |
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#4 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 985
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Quote:
Thanks very much for that! nikheizen said he got it compiled "on Ubuntu, using:" Code:
sh autogen.sh ./configure --with-no-install make Should I make these changes to the distro? or create a separate *nix distro? I don't know much about this stuff as you can no doubt tell. A.
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#5 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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I also had to change the shebang at the beginning of autogen.sh and dos2unix it on OSX.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#6 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 985
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Debo and wobbly are tearing their hair out over stat drain.
This problem could be fixed by making !Restoration native to shallower depth - or purchasable at the Alchemist. One possible fix would be to (a) close the game, (b) go to line 1317 of /lib/edit/object.txt, which should read: Code:
A:20/2:40/4 Code:
A:15/2:40/4 I suggest any comp players who would like to make this change should do so now. I'm also planning to make some changes to unique monster rarities but that should probably wait until after the comp. A.
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#7 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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Aside from this stat drain stuff, I strongly encourage people to give this comp a go. I didn't think the game would feel that different than Vanilla or Quickband, but it really does, and I think it's pretty fun. (It's also possible some of what I'm experiencing is from not having played NPP much. It had too many Ps for me that I could N ignore.)
I'm not sure 'minimal' is necessarily the best name for it -- 50 floors and the current monster list is still a big game. Maybe 'Leanband' ![]()
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#8 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,167
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It's got a nice quick pace to it. Aim for a ghoul solution by 600'. I'm going to try collecting & hoarding those ?detect evil next run
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#9 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 985
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Quote:
And bronze dragon after that A.
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#10 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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Shelob at speed 15 seems a bit silly for her depth? I routinely meet her at DL5. Wouldn't 10 be enough? At least that way you can quaff !haste and run instead of having the interesting decision of "do I have ?teleport in my pack"
Also the "sinister, bitchy" description thing on that new darkelf unique is a little............
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