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#91 |
Veteran
Join Date: Nov 2013
Posts: 1,552
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Hobbit warrior found himself on a cavern level. Started fighting a huorn blind to see if I could. He got me low on health so I healed to see how badly I had him hurt--only half his health. So I _Teleported. Teleportation banned! What? Were those gloves I just put on cursed? I didn't see any ?? on them. If it wasn't for 4.2.2 thread talking about levels banning teleport I would have been seriously stumped and would have assumed the game was bugged. Fortunately I had some haste potions. I quaffed one and read a ?WoR. If this was an ironman game I'd be very extremely annoyed right now. Still very annoyed as I wasted a precious speed potion on this nonsense.
Would be nice if the floor tiles were different color or something to denote you are on a teleport-banned level. As it is currently implemented it just feels like a bug.
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix Last edited by Grotug; March 18, 2021 at 04:13. |
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#92 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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@Grotug
I'm sort of with you on this. Angband is all about identifying danger and responding appropriately. It punishes greed and rewards conservative play and in depth game knowledge. I've not come across one of these gauntlet levels yet, but I suppose the first time I do I'll find myself in a similar tight spot. I don't think the floor tiles should be different but I do think a new flavour text on entry is necessary... Might I suggest "This level feels strangely oppressive..." or something. If you miss the level entry text then it's your own fault, but at least you were warned |
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#93 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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By FAR, it's permanent stat swap from Nexus. (Yeah it's gone in modern V, but it is present in nearly all variants.
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#94 |
Adept
Join Date: Aug 2014
Posts: 180
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#95 |
Knight
Join Date: Oct 2016
Location: Finland
Posts: 500
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A sheer number of canines in the game. Wolves, white wolves, wargs and all the Z's waiting you to get into an open room. Nothing wrong with the mechanic, there are just too many of these situations.
Way too many levels start with C-fight or Z-avoidance. I've addressed these feelings before, but it doesn't hurt anybody if I repeat em. |
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#96 |
Apprentice
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#97 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Accidentally windmilling into Ungoliant because I was playing sloppy and thought it was just another black scorpion.
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#98 |
Apprentice
Join Date: Dec 2011
Location: San Francisco Bay Area
Posts: 81
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I've been playing lately using the option to have uniques appear in purple. Saves situations like this with Ungoliant and also accidental encounters with Kavlax.
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#99 |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 141
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A room full of awakened Hummerhorn on an early level.
A recent Dwarven Paladin was just lucky to stumble his way out of the room and down a corridor branch, quaff a bunch of !CLW successively, and finally get a turn to act unconfused so he could read a ?oRecall. (Of course he had no protection v Confusion.) |
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#100 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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I had this happen to my kobold rogue yesterday. I was really stuck and had quaffed my way through all the CLW, my saving throw was so bad and there were so many of them that every every turn I got confused again.
To escape I drank a speed potion and blasted my wand of wonder confused until a ball spell came. With that little bit of space and speed I quaffed my only potion of CCW and read recall. It was a really tight spot |
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