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#101 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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i assume "they" were nrulings or gnome mages, or their v 4.2 equivalent?
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#102 |
Apprentice
Join Date: Dec 2011
Location: San Francisco Bay Area
Posts: 81
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It has occurred to me that most of what annoys me about Angband could be fixed by giving characters unlimited storage (or vastly expanded capacities) in their homes.
Maybe the glorious pleasures of inventory management have eluded me, but I find constantly having to evaluate new finds with regards to whether they're better/worse than something I already have to be extremely tiresome. The things I enjoy most about the game are killing baddies and accumulating cool stuff, and having to constantly rethink my kit really takes the fun out of discovering new artifacts. Part of this, I think, is because I play with randarts, so it's impossible to know how all the pieces will eventually fit together to make a solid kit, and the uncertainty associated with that can really slow the game down for me. Still, I'm curious as to others' thoughts on the matter. |
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#103 | |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Quote:
I also hate the gear swap game and find it maddening in the late stages. Trying to cover all my resists, keep my CON at max, include decent slays, ESP and Res Conf, Blindness, Stunning etc. I also play randarts, and artifact rings are your greatest friend. They are so OP compared to standard artifacts |
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#104 |
Apprentice
Join Date: Dec 2011
Location: San Francisco Bay Area
Posts: 81
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I do use the ~ key and yes, it's very helpful to see what I've got at home. Still, it's a pain when your house is full and you come across a decent artifact shield, for example, and don't know if that particular combination of resists is going to be important later.
The other thing that comes to mind is that, you know, if you have enough !*healing* on hand you can probably take out Morgoth anyway, even without the optimum set of gear that came to you during the game. Being able to have twice as many items in your house would just streamline the inventory management side of the game. |
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#105 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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#106 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
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@MattB
What you said. Don't let the perfect be the enemy of the already-way-more-than-good-enough. |
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#107 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
Donated: $60
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Quote:
Code:
# Maximum number of discrete objects in store inventory store:inven-max:24 If you do mess with this file (or any of the other datafiles), the best practice is to leave the original in place, and put your edited version in your user directory (~/.angband/Angband in linux, lib\user in Windows, ~/Documents/Angband in MacOS).
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#108 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 399
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Quote:
And having played Frogcomposband, I can say that increasing your house capacity does *not* streamline inventory shuffle, it makes it worse because you have far more possible combinations to sift through. |
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#109 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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This is actually just great advice for life in general. I remember my tiny flat in London and how hard it was too keep it tidy. I always thought moving to a bigger house would make it easier to store all my junk. Well I moved and things are just as untidy and there's even more junk
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#110 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,019
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You drop the multi-hued dragon scale mail in your home.
Does it spark joy? [y/n]
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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