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#21 |
Swordsman
Join Date: Mar 2012
Posts: 433
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I think the single thing that I find most annoying is just how easy it is for electrical attacks to destroy items. When a bat destroys a crucial Rod of Teleport Other, it drives me crazy.
I find the townspeople really annoying, esp. because the game more or less forces you to kill them often, which is ethically an issue. I find not being able to order your gear and equipment in a way that is most convenient for you to be very annoying. I find the hordes of tunneling & pass-through-walls creatures of 4.2.1 to be supremely annoying. I certainly find being level-teleported or trap-doored out of a vault to be annoying. I find the length of hallucination to be annoying. I find not being able to check my town inventory while in the dungeon to be annoying. |
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#22 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 305
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#23 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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@Mrfy
Indeed. And you can browse town books you have yet to purchase, to see if it's worth recalling to pick one up. Etc. |
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#24 |
Adept
Join Date: Feb 2009
Posts: 243
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For me and my OCD it is a trap door when I'm in the middle of clearing a level (which is probably why most of my wins are as a mage where I can detect traps easily).
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#25 |
Knight
Join Date: Mar 2015
Posts: 979
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yep. I like this simple idea: add custom 'death' message for monsters. Then certain monsters could be 'saved'... eg they won't be killed, but will be knocked out or just the could 'run away' (dissapear). It will be also good for Maggot and some other 'good' Tolkien's characters
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#26 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Great points on the "good" characters and townspeople. I feel bad killing Bullroarer, for instance.
I view all townspeople as dastardly somehow. The aimless-looking merchant is trying to steal from me or con me. The one that I can't really convince myself of is the Singing Happy Drunk. He carries gold! |
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#27 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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#28 |
Apprentice
Join Date: Dec 2007
Posts: 93
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Definitely the townspeople. I would like them much better if they didn't follow you and if bumping into them just switched places with them instead of killing them.
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#29 | |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,602
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Quote:
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#30 |
Apprentice
Join Date: Jul 2020
Posts: 50
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Identifying runes. Takes a lot of effort and keypresses. There's simply too many runes and many of them won't add much to the gameplay.
Discovering good items in shops when you can't afford them yet. Especially stat raising potions are frustrating to see early on. Too many levels with boring layouts. Too long corridors. Chasing unique monsters while hoping to get good items. They disappear and come back million turns later. Generally speaking it takes too much time for the character to develop. Incentives are weak. |
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