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Old June 1, 2010, 17:08   #1
LostTemplar
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Level counter

How about introducing a counter, which increases every time player enters new dungeon level and is shown in character dump. It can provide new parameter for competition instead of turncount and will reward ironman-like games without making any strict rules.
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Old June 1, 2010, 17:55   #2
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> = +1
< = +2
WoR =
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Old June 1, 2010, 19:52   #3
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seems like that will reward level clearing, not necessarily a bad thing. However, it greatly overvalues farming strategies, summoner abuse strategies, or hanging around on dlevel 30 forever and whacking off all the orc groups that spawn.
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Old June 1, 2010, 20:14   #4
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Presumably it would be worked into a scoring strategy that also values not using very many turns. I guess the goal would be to eliminate stair scumming?

Anyway, I support gathering more statistics just from a player interest perspective.

Incidentally, Buzzkill, you forgot about Alter Reality.
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Old June 1, 2010, 20:30   #5
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Two things...

Quote:
Originally Posted by Derakon View Post
Incidentally, Buzzkill, you forgot about Alter Reality.
1. I was just having a (very) little fun. Alter reality has never been part of my Angband experience, though I've heard rumors of it.

Quote:
Originally Posted by fizzix
However, it greatly overvalues farming strategies, summoner abuse strategies, or hanging around on dlevel 30 forever and whacking off all the orc groups that spawn.
2. Is it just me?
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Old June 2, 2010, 02:14   #6
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Quote:
Originally Posted by Derakon View Post
Anyway, I support gathering more statistics just from a player interest perspective.
It would be quite interesting to know how many times a character used each item. (magical items). It would certainly gain some insight to people's strategies, and interesting from a TMJ perspective.

- Frank
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Old June 2, 2010, 15:25   #7
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I would like a real-time played counter.
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Old June 2, 2010, 20:07   #8
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2. Is it just me?
Thanks for that image.
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Old June 2, 2010, 21:03   #9
Zikke
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Quote:
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I would like a real-time played counter.
Yes I would as well. I imagine in a stateless game this isn't possible
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Old June 2, 2010, 21:10   #10
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You could come up with a heuristic that would probably be pretty accurate. Say, if there's no input for more than a minute, then the user has stopped playing. All you'd really need to do is store the time of the last keystroke and the total time played thus far:
Code:
In event processing:
    if current time - time of last keystroke < 60 seconds:
        total time played += current time - time of last keystroke
    time of last keystroke = current time
See? Not hard at all.
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