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Old August 31, 2010, 16:59   #1
camlost
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[announce] Sangband 1.0.1 released

Sangband 1.0.1
Project Website
Sangband 1.0.1 for Windows
Sangband 1.0.1 source
Major changes since 1.0.0
  • Savefile INCOMPATIBLE!
  • No longer able to raise skills once you reach power 100.
  • Magic oaths are harder to come by, martial oaths easier.
  • Improved support for shadowstalker characters.
    - Able to pick locks, use devices, and disarm in the dark with infravision. Able to read certain scrolls in the dark.
    - Ability to cast priestly and necromatic spells in the dark with less or more power, respectively.
    - Infravision now maps the dungeon, and allows you to see objects on the floor.
    - Burglary now gives a 'darkness' talent.
  • Martials arts revamped; they get criticals, have more than two blows, and can benefit from brands and deadliness. They provide a variety of bonuses depending on skills.
  • Add history to character dumps.
  • Improve display of weapon blows, hit rate, damage, and resistances on character screen.
  • Adjust polearm and hafted damage to compare better with swords.
  • Dropped books will show a preference for the player's spellcasting type.
  • Game will now by default generate extra cash, but prevent selling objects (birth option).
  • Monsters target player in rubble properly.
  • Dwarves are smart, instead of wise.
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Last edited by camlost; August 31, 2010 at 17:16.
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Old August 31, 2010, 17:15   #2
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Woot! I might just give up on Jackband now that this variant is alive once again :P
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Old August 31, 2010, 17:37   #3
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Hmm, if I load a savefile and create a new character with the same name, I get an out of memory error
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Old August 31, 2010, 19:01   #4
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Quote:
Originally Posted by ekolis View Post
Hmm, if I load a savefile and create a new character with the same name, I get an out of memory error
Are you using a savefile from a previous version? I'm unable to replicate this bug.
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Old August 31, 2010, 19:14   #5
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No, I created a savefile in 1.0.1, and when my character died, I loaded it up and created a new character...
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Old August 31, 2010, 20:01   #6
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Quote:
Originally Posted by ekolis View Post
No, I created a savefile in 1.0.1, and when my character died, I loaded it up and created a new character...
Maybe there's something corrupt in the savefile. Have you tried a different savefile or deleting that one? With those directions, I'm unable to reproduce the issue.
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Old August 31, 2010, 20:30   #7
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How many of these changes were already in the previous unofficial beta, and how many are new in 1.01?

Also, making dwarves smart instead of wise may fit better from a Tolkien/flavour point of view but it does leave a major hole in the selection of good races for priest characters; there are already a lot of races with + int but I think that leaves only Elves with + wis out of the 'normal' races (and Dunedain from the 'easy' races.)

Anyway, I'll give it a try once I've finished my current game.

Edit: oh, and Hobbits too.

Last edited by NotMorgoth; August 31, 2010 at 20:36.
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Old August 31, 2010, 20:31   #8
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Oh wow. I was just coming back to V after a month's fixation with EU:Rome (awesome game, in case anyone was looking for a strategy recommendation) ... but I can feel a dark elf burglar-necro coming on instead ...

Congrats on getting a new version out, and thanks for the effort. I'll let you know if I have trouble compiling it on Linux ...
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Old August 31, 2010, 20:54   #9
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OK, I'll try creating a new savefile... would you be interested in my savefile, in case you can glean anything from it?
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Old August 31, 2010, 20:57   #10
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Also, why is it that item a (some food rations) never appears in the item list term window?

edit: I also notice my character runs past closed doors, which is annoying, and also that sometimes the game just freezes for a few seconds randomly! Music doesn't work either
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The tengu tries to teleport, but fails!

Last edited by ekolis; August 31, 2010 at 21:13.
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