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Old February 23, 2017, 16:22   #11
Derakon
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Quote:
Originally Posted by PowerWyrm View Post
That's another problem... If anything bad happens (trap door, monster casting teleport level...) you lose your artifact ammo forever.
The tension this creates is a good thing, IMO. If you lead off a fight with your artifact ammo, then something happens that forces you to flee, you should be tempted to try to return to that dangerous situation to recover your artifact. Given the nature of the game, the only way we can get players to take risks (and therefore have fun) is by tempting them to do so, so more temptations is a good thing.
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