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Old June 11, 2015, 14:27   #471
Nomad
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A reproducible bit of behaviour that may give some insight into the run past bug: in 3.5, if you try to run when there's an awake monster in line of sight, you'll only step one square in that direction. But in 4.0, you nearly always move two squares before you stop. (Thus giving the monster two moves in succession while you're running.)

(I'm still playing 4c26520 at the moment, but I'm assuming the running behaviour won't have changed.)
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Old June 11, 2015, 15:14   #472
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Quote:
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Update 6e285e6 implements PowerWyrm's latest fixes, and attempts to fix the flicker problem - please report back on flicker status.

When it's actually up, of course.
Much, much, much better - thank you so much.
Like I said before, it is really appreciated.
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Old June 11, 2015, 22:27   #473
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Originally Posted by Jungle_Boy View Post
When looking at your inventory in a store/home the store/home inventory is blacked out behind the first quiver slot but visible behind any subsequent slots which gets confusing when the lines run together.
Is this in the most recent versions? It was a bug before that I thought I'd fixed, and it still seems fixed when I test it.
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Old June 11, 2015, 22:43   #474
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Is this in the most recent versions? It was a bug before that I thought I'd fixed, and it still seems fixed when I test it.
I was playing the most recent version at the time. This is on Windows.
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Old June 12, 2015, 01:47   #475
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Getting some extraneous '-more-' prompts when using non-shop commands in shops. If there's already a message in the message bar (i.e. the confirmation message after having bought or sold something) and you then try to use, say, the i or e command, then instead of immediately getting the inventory you first see a '-more-' appear at the end of the existing message, and you have to clear that before the inventory appears. This also occurs if you try to do something like look at the knowledge menu, but not when you use shop-specific commands like [l]ook and [p]urchase.
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Old June 12, 2015, 15:39   #476
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Update 20be85c (when it arrives) fixes:
  • Shop messages, I think
  • Possibly the run past bug - Nomad again provided the clue
  • Improves pathfinding and increases its range

Please report if those things aren't fixed, or are broken still further
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Old June 12, 2015, 19:16   #477
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Attempting to close a door while blind results in the message "you see nothing there". It should be attempting to close the door, albeit with reduced effectiveness.
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Old June 13, 2015, 08:25   #478
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Update 5c124ef fixes:
  • Darkness effect not handling player blindness properly - thanks PowerWyrm
  • Remains of 'black door' bug - this also deals with door opening and closing when blind
  • Potions of Salt Water now always paralyse - PowerWyrm again
  • Artifact info leaking into the knowledge menu
  • Attempt to make the windows port close more gracefully (ie even if you hit the 'X' button to close)
  • Make info for non-lights with a light radius not mention refueling
  • Make jewelry with a resistance only ID on being hit by the correct element
  • Attempt to fix updating of sidebar things like Speed and AC (and possibly improve monster and object list updates as well)

List of remaining issues is now six, and none of them I would regard as stopping release; I think we're pretty much ready to go. So please try and prove me wrong.
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Old June 13, 2015, 13:13   #479
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List of remaining issues is now six, and none of them I would regard as stopping release; I think we're pretty much ready to go. So please try and prove me wrong.
Any reason for not trying to fix those six before release? Mostly, I'm just begging for seen vs. aware in object list. Great job Nick!
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Old June 13, 2015, 18:57   #480
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Quote:
Originally Posted by Nick View Post
Update 5c124ef fixes:
  • ...
  • Artifact info leaking into the knowledge menu
    ...
Amazingly fast work as always Nick -- Are the ones that have found their way in to the menu "never to be seen again" btw?
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