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Old June 6, 2015, 23:12   #21
klassik
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maybe an ability for racial hatred. i tried explaining and giving examples, but none of it looked right after i was done typing it out.

so what can be done with racial prejudice
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Old June 6, 2015, 23:28   #22
Derakon
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Quote:
Originally Posted by klassik View Post
maybe an ability for racial hatred. i tried explaining and giving examples, but none of it looked right after i was done typing it out.

so what can be done with racial prejudice
We can bring back asshole racist shopkeepers. Used to be the shopkeepers would charge different rates to different races, so e.g. if you got Ithyl-Mak the Beastly (who is a half-troll) in the weapons shop, then unless you were yourself a half-troll or half-orc you'd be paying somewhat more for items (and getting less if you sold things, though that's less relevant now).

It was a nice bit of flavor and I was sad to see it go.
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Old June 6, 2015, 23:58   #23
klassik
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Quote:
Originally Posted by Derakon View Post
We can bring back asshole racist shopkeepers. Used to be the shopkeepers would charge different rates to different races, so e.g. if you got Ithyl-Mak the Beastly (who is a half-troll) in the weapons shop, then unless you were yourself a half-troll or half-orc you'd be paying somewhat more for items (and getting less if you sold things, though that's less relevant now).

It was a nice bit of flavor and I was sad to see it go.
i would like to see that come back. especially if the dialog had a meaner tone to it.

also, how about natural slays. to reflect certain races have been brainwashed into hating other races during childhood.

with natural slays should also bring on natural defense like increased stealth after sight of race that is abusive toward @.


an expansion on the stealth: it could be triggered to natural slay. an victim to abuser response.

Last edited by klassik; June 7, 2015 at 00:05.
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Old June 7, 2015, 10:59   #24
Zireael
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Add me to the list of people who would like to see "racist" shopkeepers.
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Old June 10, 2015, 06:33   #25
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While I like the flavor, racist shopkeepers might cause people to scum for changes in shops or even worse, scum the start.

I love TOMEs partial ESP. Flavor and situationally useful.

Humans: Kind of agree with the no-ability take, although reduced level for class abilities makes some sense.

Elf: the suggestions in the OP are good

Gnome: auto trap disarm at level 10

Dwarf: + 25% gold from mining, pass/see through rubble (or special treatment of rubble),

Half-Orc: At level 10 arrows are auto poison branded.

Half-Troll: How about for each 10 levels, monster melee damage per dice reduced by 1.

Dunedan: Auto-detect stairs. At level 10, ignores hunger.

High-Elf: Auto-ID, immune fear.

Hobbit: I like the no-boots or boot-penalty ideas. Also, roll saving throws twice, maybe roll hits twice against uniques.

Half-Elf: not sure...
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Old June 14, 2015, 06:36   #26
Ingwe Ingweron
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Currently, half-trolls become hungry faster than any other race. I've always thought this should apply to hobbits, given their desire for breakfast, second breakfast, elevensies, luncheon, tea, dinner, supper....
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Old June 14, 2015, 13:28   #27
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Originally Posted by Ingwe Ingweron View Post
Currently, half-trolls become hungry faster than any other race. I've always thought this should apply to hobbits, given their desire for breakfast, second breakfast, elevensies, luncheon, tea, dinner, supper....
The extra hunger is a side effect of the trolls natural regeneration, maybe hobbits should get the hunger without the regeneration.
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Old June 14, 2015, 13:42   #28
Nomad
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Actually, more variable hunger (and healing?) rates for the different races could be an interesting little bit of flavour. Maybe Hobbits get hungry fast, Gnomes need less food to be full while Trolls need more, Elves recover SP faster than other races, etc. Regen on equipment could stack with the species' natural regeneration rate, so a Troll with an Amulet of Regeneration would both heal and hunger super fast, while a species with slow regeneration would still be worse off than a baseline Troll even with the amulet on.

Or maybe Hobbits could have the quirk of being unsatisfied by Satisfy Hunger! Only real food will do for them.
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Old June 14, 2015, 20:49   #29
Timo Pietilš
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Originally Posted by Nomad View Post
Or maybe Hobbits could have the quirk of being unsatisfied by Satisfy Hunger! Only real food will do for them.
And get a bit more nutrition from mushrooms than other races.
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Old June 19, 2015, 15:51   #30
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I am probably a lone voice here, but I really don't like the idea of adding loads of extra quirks and rules for each race (or class).

It makes the learning curve worse for new players as there is loads of extra stuff to learn, 90% of the suggested differences seem pointless/boring to me and it detracts from the purity of the design (as well as presumably adding in loads of complexity to the code/introducing bugs etc.).

But I've always disliked rules such as "Orcs get a 10% attack bonus versus elves" etc.

Angband is bloated enough as it is, although to be fair a lot has been removed/cleaned up in the last 5 years. I can just see a lot of the bloat is going to be put back again just in a different form.
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