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Old March 23, 2016, 22:17   #181
MarvinPA
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Found a fun challenge combo: Artemis Demigod Sorcerers don't get any books (they just get the bow and arrows that every Artemis character gets).

Fix here (there are a few other less drastic interactions, like Artemis High-Mages not getting their wand of magic missiles, Ninjas not getting any spikes, Snipers not getting bolts, etc).
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Old March 27, 2016, 21:57   #182
Nivim
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I have a display bug, but I haven't seen any mention of it anywhere, so it probably has to do with my setup. However, my own experimentation has either gotten me nowhere or insured Poschengband 4.0.0 can't compile at all, so I'm asking for help.

(Organizational spoiler tag; Details.)
The issue is that the space to the right of the player character symbol, the spaces to the right of each creature that has moved before using/canceling a [l]ook command, and the space to the right of each space around the rim of a lighting effect before u'/c' a [l]ook, are blank.

This means that I can't see any creature summoned east of me without using [l]ook, and every time a lot of monsters move I have to tap [l]ook on and off to see stuff again. The blank spaces appear even outside of LOS, creating an information leak where I can track creatures without using detection or telepathy.
Moreover, creature light sources create semi-rings of dark spaces, with small light sources actually making it harder to see anything.

None of the Map Screen Options or Text Display Options have had any effect.
Trying different versions of ncursesw other than 6 simply fails to compile.
Running Archlinux.
As mentioned at the beginning, this is version 4.0.0.

Suggestions of anything people have done to troubleshoot Poschengband display problems are welcome.
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Old March 28, 2016, 00:26   #183
HugoTheGreat2011
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Quote:
Originally Posted by Nivim View Post
I have a display bug, but I haven't seen any mention of it anywhere, so it probably has to do with my setup. However, my own experimentation has either gotten me nowhere or insured Poschengband 4.0.0 can't compile at all, so I'm asking for help.

(Organizational spoiler tag; Details.)
The issue is that the space to the right of the player character symbol, the spaces to the right of each creature that has moved before using/canceling a [l]ook command, and the space to the right of each space around the rim of a lighting effect before u'/c' a [l]ook, are blank.

This means that I can't see any creature summoned east of me without using [l]ook, and every time a lot of monsters move I have to tap [l]ook on and off to see stuff again. The blank spaces appear even outside of LOS, creating an information leak where I can track creatures without using detection or telepathy.
Moreover, creature light sources create semi-rings of dark spaces, with small light sources actually making it harder to see anything.

None of the Map Screen Options or Text Display Options have had any effect.
Trying different versions of ncursesw other than 6 simply fails to compile.
Running Archlinux.
As mentioned at the beginning, this is version 4.0.0.

Suggestions of anything people have done to troubleshoot Poschengband display problems are welcome.
Any reason why you haven't try compiling 4.0.1 instead?
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Old March 28, 2016, 05:56   #184
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Because I haven't yet gone through the effort of reading and understanding every change made in it (more difficult what with changes getting bunched into a single commit). Breaking shoggoth speech was pretty bad, as was removing no-selling, so I'm extra leery of blindly pulling.
I guess I should just use mpa-poschengband, since that's technically 4.0.1 and fixes the most glaring issues, but I would still have a lot of reading to do.

Maybe once I finish my Ring.


Edit: Messed with more things, and discovered my display bug was from the command-line option to have multiple windows/terminals, my full command being—
./poschengband -f -gcu -- -right 57x26,* -bottom *x20
— where removing everything after -- 'fixes' it, at the cost of no additional terminals. Looking at main-gcu.c my syntax is correct (or at least as it says in the comment) so the issue is probably in the bunch of code that was completely re-written starting with that comment.
I looked at the commit titles of 4.0.1 at least, and there aren't any pertaining to this.

Last edited by Nivim; March 31, 2016 at 04:33. Reason: Anti-double-posting.
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Old April 12, 2016, 09:31   #185
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Minor convenience issue: Resting for the night at the inn doesn't heal your mount

Last edited by wobbly; April 12, 2016 at 09:38.
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Old April 13, 2016, 18:20   #186
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Note sure if this is mentioned, but there is a major inconsistency in the turncount between PosChengband 4.0.1 chardumps in .txt format vs. .html format. Chardumps in .html format have *way* higher turncounts than the .txt versions. For instance, have a look at the difference in turncounts between Hugo$oul 8356 (winning character with its chardump in .txt format) and my preceding 4.0.1 Hugo$ouls (#8355, #8354, #8353, etc.) (chardumps in .html format). The same would apply even for both types of chardumps given the same exact game day + game time.

And of course, the oook ladder doesn't recognize winners in .html chardump format. i.e. No GREEN highlights
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Last edited by HugoTheGreat2011; April 13, 2016 at 23:01.
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Old April 17, 2016, 17:34   #187
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Does auto-destroy not give a warrior the spellbook xp? I just auto-destroyed book of the unicorn & didn't seem to get any.
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Old April 18, 2016, 14:21   #188
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I think the exp gain from destroying spellbooks only works with Paladins.
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Old April 18, 2016, 15:03   #189
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Quote:
Originally Posted by HugoTheGreat2011 View Post
I think the exp gain from destroying spellbooks only works with Paladins.
Definitely incorrect. It works for warriors. I can't speak to the auto-destroy vs. manual destroy issue, but I know I've manually destroyed high books as a warrior for XP. (It's really low xp too so the selling cash is better)
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Old April 20, 2016, 11:57   #190
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hello!
Can you guys suggest me how to solve this issue?

https://i.imgur.com/ETAs4Gn.png

How can I make -more- prompt go away in the latest version?If not,how can I atleast avoid it (through a macro or something) when resting?When I rest,my "clear mind" ability automatically sets in,which is awesome.What is not awesome though,is the spam of it. Pls help ;_;
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