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Old March 22, 2012, 14:14   #11
Join Date: Jan 2012
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Originally Posted by Mikko Lehtinen View Post
In Fay the flavour of Invisibility is "impossible to see". But since Stealth governs moving silently, IMO it's natural that it helps.
Sil works similarly. Indeed Stealth is perhaps primarily about noise, and uses a 'sound distance' in calculations (there are also separate noise-creating events), but it's abstracted away enough that we're happy giving visual clues as a bonus to the roll to notice. Player invisibility isn't currently in the game, but it might go in at some point, and has a natural mechanical interpretation: completely removing this visual bonus (compared to disguise, which halves it).
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