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Old January 27, 2014, 18:54   #141
CrabTaco
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I only found the reforging thing by happening to notice it was an option while enchanting some daggers. Since finding good weapons for a ninja early is rare, I enchant pretty often.

Thanks for the explanation, I think I finally have a basic grasp of how reforging works now. It does seem like the feature is mostly useful for a class like the ninja that has such strict equipment restrictions.

Are there any other less obvious features like this I should keep an eye out for?
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Old January 27, 2014, 23:16   #142
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A couple of times now I've gone to the Tower of Sorcery and all that's displayed is "()" at the top, where "name (species)" should be, and the "ESC) Exit building" line at the bottom. Saving and reloading fixes this and I can't figure out how to consistently reproduce it, unfortunately. I haven't seen it happen in any other shops or services.
I just had this happen again, this time with both the Inner Temple and Tower of Sorcery in Morivant becoming empty. At the same time, the Trump Tower also changed into a Hunter's Office somehow. Saving and loading didn't fix it, but going < to the wilderness map and then back > to the town map did, with all the shops/services returning to their normal locations and working fine.
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Old January 27, 2014, 23:39   #143
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This is due to the process dying while you are in a shop, specifically because termcast just disconnected you. It's not something that would come up in normal circumstances, so I don't think chris needs to worry about it.
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Old January 28, 2014, 18:06   #144
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Originally Posted by MarvinPA View Post
I just had this happen again, this time with both the Inner Temple and Tower of Sorcery in Morivant becoming empty. At the same time, the Trump Tower also changed into a Hunter's Office somehow. Saving and loading didn't fix it, but going < to the wilderness map and then back > to the town map did, with all the shops/services returning to their normal locations and working fine.
I also saw this a few days ago. I didnt follow up on trying to resolve it like MarvinPA did, since I was in a new town I thought it was expected.
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Old January 29, 2014, 22:39   #145
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Thanks for the explanation, I think I finally have a basic grasp of how reforging works now. It does seem like the feature is mostly useful for a class like the ninja that has such strict equipment restrictions.
yeah, my mauler might use it. he gets both a lot of gold and a lot of artifacts. I'll have to start collecting non-ego heavy weight weapons. then I can turn all the useless or redundant arts I collect into a shot at a great primary weapon until one pays off.
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Old February 5, 2014, 03:26   #146
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Does the Ambidextrous trait for humans/Demigods give any advantage if you already maxed out your Duel Wielding skill?
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Old February 5, 2014, 03:44   #147
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Does the Ambidextrous trait for humans/Demigods give any advantage if you already maxed out your Duel Wielding skill?
AFAIK: If you already maxed out dual wielding, there is no extra advantage for taking Ambidextrous.
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Old February 7, 2014, 19:00   #148
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Bug with shieldmasters

You cant attack with shields. "You have no melee attack", you also can't check your melee damage in the character screen.
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Old February 8, 2014, 00:09   #149
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Also: What happened to that shop that was used to compare weapons?! I can't find it anywhere in PosChengband 3.0.5!!
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Old February 10, 2014, 15:27   #150
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Bug with shieldmasters

You cant attack with shields. "You have no melee attack", you also can't check your melee damage in the character screen.
Ok, this is not bug, just my inexperience. You need clvl 10 before you can start using your shield for damage....
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