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Old August 27, 2012, 14:31   #91
PowerWyrm
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Seems to work...
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Old August 28, 2012, 19:32   #92
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Quote:
Originally Posted by buzzkill View Post
Coming soon... IRONBAND
In an attempt to hasten the release, I'll ask for communtiy involvment. If anyone would like to make suggestions (of existing tiles) for the following Ironband denizens, I'll happily consider them. Here is the following short list of Ironband sans-tile monsters.

LIST COMPLETE, ty all.

# R:14:0x8E:0xCA - black lotus
# R:223:0x8d:0x89 - illitha
# R:630:0x84:0x9C - Cerevas the Deranged
# R:631:0x94:0x91 - Ardomar, Former King of Cardolan
# R:632:0x94:0x98 - Thrukur, Undead Dwarf Lord
# R:633:0x8c:0xA9 - Sythsyxxths, the Ambitious Drake
# R:634:0x8e:0xCA - Spreading infestation
# R:636:0x95:0x88 - Geung, Treasurer of the Witch-King
# R:637:0x94:0x98 - The ghost of Tathor
# R:638:0x95:0x87 - Nugrush, the Goblin Lobber
# R:639:0x92:0xCE - The Lord of the Nazgul's Steed
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Last edited by buzzkill; September 6, 2012 at 02:39. Reason: updated content
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Old August 29, 2012, 12:27   #93
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Quote:
Originally Posted by buzzkill View Post
# R:443:0x8e:0xB6 - maia
# R:517:0x8e:0xBA - blue wizard
# R:552:0x8e:0xB9 - istar
These are V monsters now:

# Maia
R:311:0x8E:0xB7

# Blue Wizard
R:415:0x99:0xC7

# Istar
R:455:0x99:0xC8
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Old August 29, 2012, 23:41   #94
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Quote:
Originally Posted by PowerWyrm View Post
These are V monsters now:

# Maia
R:311:0x8E:0xB7

# Blue Wizard
R:415:0x99:0xC7

# Istar
R:455:0x99:0xC8
Thanks for that. I was already considering the last two myself. Now it's a done deal.
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Old August 30, 2012, 00:01   #95
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Quote:
Originally Posted by buzzkill View Post
In an attempt to hasten the release, I'll ask for communtiy involvment. If anyone would like to make suggestions (of existing tiles) for the following Ironband denizens, I'll happily consider them. Here is the following short list of Ironband sans-tile monsters.

# R:14:0x8E:0xCA - black lotus
# R:223:0x8d:0x89 - illitha
# R:630:0x84:0x9C - Cerevas the Deranged
# R:631:0x94:0x91 - Ardomar, Former King of Cardolan
# R:632:0x94:0x98 - Thrukur, Undead Dwarf Lord
# R:633:0x8c:0xA9 - Sythsyxxths, the Ambitious Drake
# R:634:0x8e:0xCA - Spreading infestation
# R:636:0x95:0x88 - Geung, Treasurer of the Witch-King
# R:637:0x94:0x98 - The ghost of Tathor
# R:638:0x95:0x87 - Nugrush, the Goblin Lobber
# R:639:0x92:0xCE - The Lord of the Nazgul's Steed
Oh! I only just noticed this now. I could have a go at answering these questions - where do I get the 32x32 tileset?

A.
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Old August 30, 2012, 00:06   #96
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Originally Posted by Antoine View Post
Oh! I only just noticed this now. I could have a go at answering these questions - where do I get the 32x32 tileset?

A.
www.mediafire.com/buzzkill (it's also my backup plan so look at the date uploaded, choose the most recent)

You should be able to locate it from there. I've a simple re-color of the putrid flower planned to cover the black lotus. You're welcome to take a shot at the rest. The bottom of the tileset is mostly new stuff, enjoy!
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Old August 30, 2012, 10:42   #97
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Er, Buzzkill, can you please (a) send me your email address, and (b) be so kind as to point me towards a Windows tool that I can use to work with the prf files? I'd like to be able to figure out what part of the tileset picture is meant by "0x8e:0xC4"!!!

Much obliged!
A.
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Old August 30, 2012, 12:31   #98
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Originally Posted by Antoine View Post
Er, Buzzkill, can you please (a) send me your email address, and (b) be so kind as to point me towards a Windows tool that I can use to work with the prf files? I'd like to be able to figure out what part of the tileset picture is meant by "0x8e:0xC4"!!!

Much obliged!
A.
It is the row/column of the tile. Only you first have to convert from hex to decimal, and then subtract 128. (The tiles rows are stored from 128-255 since 0-127 are reserved for ASCII characters). OK, technically, you should subtract 127 because the upperleft tile is counted as row 0, column 0.

So 8e:c4 converts to 142:196, which means row 16, column 68 (starting a 0:0, so really row 17, column 69).

And sadly, the pref file can be read as a plain decimal number. There is absolutely no need to list the pref files in Hex format, but we do anyway, because it has always been done that way.

Clear as mud, eh?
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Old August 30, 2012, 12:44   #99
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Quote:
Originally Posted by Antoine View Post
Er, Buzzkill, can you please (a) send me your email address, and (b) be so kind as to point me towards a Windows tool that I can use to work with the prf files? I'd like to be able to figure out what part of the tileset picture is meant by "0x8e:0xC4"!!!

Much obliged!
A.
What NPP said. I just sent you a PM restating the above... and more.
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Old September 6, 2012, 02:36   #100
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I'd like to welcome Quickband to the UT32 family, and Ironband too. It's been a busy week. Both these fine variants are 99% attuned to UT32. That means they look so good you probably won't even notice what's not done yet.

This release is so fresh that the current release of Quickband (205b), the subject of the current competition, doesn't even allow 32x32 tiles to be used!!!

Get the latest files at www.mediafire.com/buzzkill.

With the quick release of Quickband, I do believe whole UT32 thing is finally starting to pay off.
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