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#1 |
Rookie
Join Date: Aug 2017
Posts: 5
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Stealth hunter help
I've been scouring the web for info on Sil (and watching Debo's helpful videos) but I've never been this deep before and I could use some advice.
I've been doing pretty well with my perception/stealth/archer build, but I'm concerned that I'm spreading myself too thin. Song of silence and the perception abilities have served me really well, but I don't know where to go from here. Should I pump song for better song of silence? Do I need song of sharpness for the throne room? I'm assuming more stealth and archery would be good in general. Code:
[Sil 1.3.0 Character Dump] Name Carth Age 803 Str 2 Sex Male Height 6'8 Dex 7 = 4 +1 +2 Race Noldor Weight 167 Con 4 House Finarfin Gra 4 Game Turn 19,447 Melee (+16,1d8) Melee 16 = 0 +7 +1 +8 Exp Pool 1,566 Bows (+23,2d8) Archery 23 = 15 +7 +1 Total Exp 47,666 Armor [+19,6-15] Evasion 19 = 11 +7 +1 Burden 122.1 Stealth 18 = 11 +7 Max Burden 144.0 Health 38:41 Perception 16 = 9 +4 +2 +1 Depth 900' Voice 41:41 Will 9 = 5 +4 Min Depth 750' Smithing 6 = 2 +4 Light Radius 2 Song 7 = 3 +4 You are one of several children of a bard from the house of Finarfin. You have light grey eyes, wavy golden hair, and a fair complexion. [Equipment] a) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb It improves your stealth and perception by 2. It grants you freedom of movement. It cannot be harmed by the elements. b) a Longbow of Nargothrond (+0,2d6) 3.0 lb It slays dragons and raukar. It can shoot arrows 20 squares (with your current strength). c) a Marble Ring of Evasion [+1] d) a Golden Ring of Dexterity <+1> It increases your dexterity by 1. It sustains your dexterity. e) an Obsidian Amulet of Constitution <+0> It increases your constitution by 0. It sustains your constitution. f) a Brass Lantern (5599 turns) g) Studded Leather of Stealth [-2,1d5] <+1> It improves your stealth by 1. h) a Cloak of Protection [+1,1d1] It cannot be harmed by the elements. i) a Round Shield of Deflection [+1,1d3] It cannot be harmed by the elements. j) a Helm of Clarity [-1,1d3] It provides resistance to confusion, stunning, and hallucination. k) a Set of Gauntlets [+0,1d1] l) a Pair of Greaves of Free Action [+0,1d2] It grants you freedom of movement. m) 54 Arrows They can be shot 20 squares (with your current strength and bow). n) 35 Arrows (Poisoned) They are branded with venom. They can be shot 20 squares (with your current strength and bow). [Inventory] a) 8 Thorny Herbs of Rage b) a Dark Green Herb of Healing c) a Grey Herb of Restoration d) 4 Fragments of Lembas e) 7 Flasks of oil f) a Clear Potion of Miruvor g) 11 Murky Brown Potions of Orcish Liquor h) 2 Golden Potions of Clarity i) 6 Grey Potions of Healing j) 3 Copper Speckled Potions of True Sight k) 6 Vermilion Potions of Slow Poison l) 4 Dark Blue Potions of Quickness m) a Crimson Potion of Strength n) a Silver Staff of Freedom (used 1 time) o) a Twisted Staff of Sanctity (4 charges) p) an Ivory Staff of Understanding (7 charges) q) a Bloodstone Ring of Frost It provides resistance to fire. r) a Dragon Tooth Amulet of Grace <+0> It increases your grace by 0. It sustains your grace. s) a Shadow Cloak of Warmth [+3] <+2> It improves your stealth by 2. It provides resistance to cold. It creates an unnatural darkness. t) a Mattock of Belegost (-5,5d3) <+3> 14.0 lb It improves your tunneling by 3. It requires both hands to wield it properly. u) 24 Arrows of Piercing {piercing} They cut easily through armour. They can be shot 20 squares (with your current strength and bow). v) 55 Arrows (+3) They can be shot 20 squares (with your current strength and bow). w) 64 Arrows They can be shot 20 squares (with your current strength and bow). [Notes] Carth of the Noldor Entered Angband on 1 Aug 2017 Turn Depth Note 0 50 ft (Focused attack) 0 50 ft (Concentration) 762 100 ft (Weaponsmith) 822 100 ft Made a Longbow (+0,2d5) 2.0 lb 883 100 ft Made a Mattock (-5,5d2) <+2> 11.0 lb 893 100 ft Made 24 Arrows 2.4 lb 1,226 150 ft (Precision) 2,066 200 ft Encountered Gorgol, the Butcher 2,079 200 ft Slew Gorgol, the Butcher 2,894 250 ft (Dodging) 2,894 250 ft (Sprinting) 3,721 250 ft Fell through a false floor 5,044 350 ft Found The Shortsword of Amrod 6,196 350 ft (Disguise) 6,730 400 ft (Flaming Arrows) 6,788 400 ft Made 24 Arrows 2.4 lb 6,798 400 ft Made 24 Arrows 2.4 lb 6,808 400 ft Made 24 Arrows 2.4 lb 7,708 450 ft (Dexterity) 8,366 450 ft Encountered Othrod, the Orc Lord 8,559 450 ft Slew Othrod, the Orc Lord 9,276 450 ft Encountered Ulfang the Black 9,293 450 ft (Keen Senses) 9,331 450 ft Slew Ulfang the Black 10,348 500 ft (Inner Light) 12,311 550 ft Encountered Duruin, Least of the Balrogs 12,347 550 ft Destroyed Duruin, Least of the Balrogs 12,807 550 ft Made 24 Arrows 2.4 lb 12,817 550 ft Made 24 Arrows 2.4 lb 12,910 600 ft (Vanish) 12,910 600 ft (Exchange Places) 13,799 600 ft (Versatility) 16,205 650 ft Made 24 Arrows 2.4 lb 16,215 650 ft Made 24 Arrows 2.4 lb 17,209 700 ft Made 24 Arrows 2.4 lb 17,219 700 ft Made 24 Arrows 2.4 lb 18,179 800 ft Fell through a false floor 18,392 850 ft Encountered Tevildo, Prince of Cats 18,397 850 ft Slew Tevildo, Prince of Cats 18,472 850 ft Encountered Umuiyan, the Doorkeeper 18,474 850 ft (Song of Silence) 18,483 850 ft (Dexterity) 18,484 850 ft Slew Umuiyan, the Doorkeeper 18,665 850 ft Encountered Oikeroi, Guard of Tevildo 18,670 850 ft Slew Oikeroi, Guard of Tevildo 18,718 850 ft Found The Greatsword 'Calris' 19,253 850 ft (Master Hunter) 19,447 850 ft Fell through a false floor ['Score' 018080553] |
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#2 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,429
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Fair bit depends on how you want to handle the throne room. Are you planing on fighting Morgoth? Trying to kill him? or are you trying to sneak it?
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#3 |
Rookie
Join Date: Aug 2017
Posts: 5
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Well, I'm not really sure. I don't think I'd be comfortable in melee combat in the throne room. And I doubt I could take on a horde of guys with my bow, so I guess I'm planning on sneaking.
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#4 |
Rookie
Join Date: Aug 2017
Posts: 5
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So I died on 950 stupidly because I woke up a vault with Dagorhir and an ancient amethyst serpent and then got caught by a Gwathrauko while running away. In retrospect, maybe I should have gone with more stealth and picked up listen so I'd be able to mitigate my 2 light radius.
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#5 |
Knight
Join Date: Jan 2008
Posts: 526
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Song of the Trees is worth considering if you're short on light, it can give a large bonus to light radius weighed against tanking your stealth.
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#6 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,429
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yeah listen would of served you a fair bit better than say Versatility. The extra range alone is a big boost.
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#7 |
Apprentice
Join Date: Dec 2016
Posts: 84
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I would get song of sharpness on every archer. it's too useful to not have. plus if you're going to fight Morgoth, you need Song of Slaying anyway. The downside to getting it is that your stealth abilities will start to seem like a waste of experience. Your character was probably good enough to get at least 1 sil from Morgoth otherwise, though. You probably would have wanted listen on a stealth character, for sure.
I've never been able to "do" stealth myself, it always gets too frustrating when I know I can build a character to just kill everything. |
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#8 | |
Knight
Join Date: Jan 2008
Posts: 526
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Quote:
I'd love to see the next version of Sil include starting settings or optional challenges (like the switches for ironman, no artifacts, etc) that make different builds optimal for maximizing winrate (harder enemies so stealth is optimal, worse floor trash so smithing is optimal, and so on).
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#9 |
Apprentice
Join Date: Dec 2016
Posts: 84
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Yep, all my Edain 3Sil + V wins were low-stealth melee brawlers. I think I get 6 for Opportunist -> Rapid Attack late in the game, but I usually have heavy enough armor that it doesn't do a whole lot. I thought Hador and Haleth weren't too awful, but Beor was kind of hard. Sometimes you might just randomly die, but this is part and parcel of playing an Edain.
This is equally true of stealth, imo. If you get cornered and are weaker than usual, and you're already an Edain, you are screwed. |
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#10 |
Knight
Join Date: Jan 2013
Posts: 710
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fwiw, i never had archers sing song of slaying in the throne room. it can work well, but it isn't required. and with piercing arrows available, i believe it should be possible to do without song of sharpness as well, unless you need it to get at the sils. this is the meanest thing about playing archers, that sometimes you can kill V but can't get at the Sils after the first. i did isolate v in these runs, either by assassinating most ppl around w/ stealth + high perception (older version, may not work now) or by using extreme light and song of elbereth and then go at lonely v with concentration (+ song of sharpness). these are probably not the most effective approaches to do the throne room as archer, but you can play w/ more than one archetype and still win.
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