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#191 |
Adept
Join Date: Feb 2018
Location: London
Posts: 136
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Summoning (scroll/staff) now appears to always bring up out of depth uniques. Is that deliberate? These chaps have a tendency to instakill...
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#192 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,848
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yup, it's deliberate, and useful.
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"i can take this dracolich" |
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#193 |
Prophet
Join Date: Apr 2008
Posts: 2,826
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Master rogues don't drop the scrolls. Is that an overlook or is it intended?
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#194 |
Prophet
Join Date: Apr 2008
Posts: 2,826
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Sure... the new formula places zero traps between DL1 and 14, then at most 1 trap between DL15 and 29, then at most 2 traps after that. Too much reduction no?
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#195 |
Adept
Join Date: Mar 2009
Posts: 140
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Got a disconnected Map here in 4.1.2, first time I've seen it, only reason I know is because I hit a teleport trap and it sent me into the seperate section. Have used ?Mapping and _Mapping to confirm.
Hopefully others can see the same and I'm not embarrassing myself...again. File attached. |
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#196 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,592
Donated: $60
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Quote:
Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#197 | |
Prophet
Join Date: Apr 2008
Posts: 2,826
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Quote:
Code:
/* A valid base and no match means disallowed */ while (bases) { if (race->base == bases->base) return true; if (bases->next == NULL) return false; bases = bases->next; } Code:
/* A valid base and no match means disallowed */ while (bases) { if (race->base == bases->base) break; if (bases->next == NULL) return false; bases = bases->next; }
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#198 |
Rookie
Join Date: Dec 2015
Posts: 5
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Exploitable bug ignoring non-ID items
If you know many (or all) of the available items from previous runs, you can identify single items by toggling the ignore status of a all items of a particular type via the "item ignoring setup" (= in rogue mode), then select ignore item (^D in rogue mode), select the un-ID item. In its ignore options the b) option will toggle from "b) All" to "b) Unignore all".
The above assumes you did not ignore the unidentified flavor. What b) should always indicate for non-ID-ed items is the ignore status of the flavor. Details on how this can be exploited: If you don't want to go through toggling (e.g.) each potion to see what your unidentified flavor matches with, you can just set to ignore anything you don't want to drink up front. Then do not try anything you have not identified, until you checked if you can unignore it (then don't) or not (feel free to try). Practical example: As a mage I don't ever want to drink PoContemplation. So I would normally buy it when available and then discard (or sell depending on the birth settings). With the exploit, I just set to ignore PoContemplation before ever encountering it. Once I stumble on an un-identified potion, I initiate the ignore-an-item sequence to see if option b) is unignore or not. If it is un-ignore, don't drink it. |
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#199 |
Prophet
Join Date: Apr 2008
Posts: 2,826
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In fact that's a totally unrelated bug. It just allows WRAITH to summon any W, not just unique Ws (Ringwraiths).
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#200 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,848
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noo .. don't take away my summons!
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"i can take this dracolich" |
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