![]() |
#1 |
Knight
Join Date: Apr 2007
Posts: 726
![]() |
Minor UI issue(s)
Sometimes in dice notation the numbers and the 'd' are green (e.g. in monster lore) and sometimes 'd' is alone white (e.g., in wand of light damage description). When all are white, it looks fine, so no complains there.
|
![]() |
![]() |
![]() |
#2 |
Knight
Join Date: Apr 2007
Posts: 726
![]() |
Also, a lighting/FOV artifact.
![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,001
![]() |
If I understand correctly what you mean (needs more freehand circles
![]()
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
![]() |
![]() |
![]() |
#4 |
Prophet
Join Date: Dec 2009
Posts: 9,024
![]() |
But why can't they see the same lone wall tile in both images? In the first image it's bright, in the second it's dark. Assuming nobody came along and magically darkened the tile it should be bright in both.
|
![]() |
![]() |
![]() |
#5 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,001
![]() |
Ah, I see, you are correct.
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
![]() |
![]() |
![]() |
#6 |
Knight
Join Date: Apr 2007
Posts: 726
![]() |
Three creature comforts I lack with the UI are PgUp/PgDown/Home/End in inventory, shop and lore screens and the game remembering my missile choice (so that it's enough for me to press Enter in missile menu) and setting target to the monster I melee (at least when the old target is no longer visible) so that I don't have to target it when it flees and I finish it off with missiles. (I know I can do some of that with inscriptions/keybindings/options, but I'm talking about defaults).
Also, a gameplay feedback: the runes identification is great fun, but I'm staying around DL10 with a ranger, lugging 3 heavy unidentified weapons at speed -3, (in addition to 2 identified ones), I peeked and two are Slay Giant, one is *Slay Troll*, I'm swapping them before each new kind of fight to identify them either via damage dealt or received and I'm getting tired of the minigame at this point. No items of Identify in the shops nor in the dungeon. I know I can give such a weapon to a shop, but I'm too poor to buy it back. At this point I'd even buy overpriced rune identification service at a shop and be done with it, but I can't find such an option. Last edited by Bandobras; January 13, 2019 at 14:47. |
![]() |
![]() |
![]() |
#7 |
Knight
Join Date: Apr 2007
Posts: 726
![]() |
Oh dear, it's even worse than I thought with the 2 unidentified weapons of Slay Giant, because shops don't want to take them from me, probably because it's not clear the weapons are any good.
Last edited by Bandobras; January 15, 2019 at 00:22. |
![]() |
![]() |
![]() |
#8 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
![]() ![]() |
IIRC shops not buying stuff they ought to is a known bug.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#9 | |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,578
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#10 |
Knight
Join Date: Apr 2007
Posts: 726
![]() |
Another gameplay nitpick: all items are really interesting except for some weapons (unavoidable, so OK) and the useless curing things that I squash on sight: rod of curing, staff of curing, staff of cure medium wounds, some mushrooms, probably more. I bet they are invaluable for an ironman run, but other than that, with restricted inventory space, non-zero fail rates and plenty of Cure Foo potions on the ground and in the shops, they are 100% junk and, in this case, completely avoidable junk.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Minor keystroke issue with dropping | bio_hazard | Vanilla | 4 | September 23, 2016 17:00 |
Very minor monster recall issue | Zikke | Vanilla | 5 | August 28, 2014 16:34 |
Minor versioning issue with 3.5-dev | bron | Development | 1 | May 9, 2013 08:57 |
Minor issue saving '\' in keymap in nightlies | Max Stats | Development | 4 | June 7, 2011 09:21 |
Minor squelch issue (3.1.2 v2)? | piwakawaka | Vanilla | 2 | March 12, 2010 07:16 |