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#11 |
Rookie
Join Date: Dec 2019
Posts: 1
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Good job Sky!
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#12 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,067
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RIP another paladin CL27 DL38, Hydra pit.
I managed to die when i had this: the Elfstone of Ephel <+6, +5> ------------------------------ +6 strength. +5 wisdom. Provides resistance to acid, dark. Sustains strength. Prevents paralysis.
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"i can take this dracolich" |
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#13 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,067
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dead to a umber hulk; no mushrooms, no !Speed. wasted 24 potions trying to get out of the confusion stunlock.
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"i can take this dracolich" |
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#14 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Umber Hulks have few HP; in that situation if I were playing a martial class I would try to just bumble into the thing and hope I got it to flee, then cure confusion.
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#15 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
Donated: $40
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What derakon said. And if you weren't playing such a class, you could detect it before it got the jump on you. (I assume you carry ?PD until you are sufficiently strong to survive any failed cast of the spell.)
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#16 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,067
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i tried that approach and got him down to 4 stars but still died. some small beetle joined in the fun and was hitting me for a few hp each round and that helped ned my run.
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#17 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
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Yeah, that will do it. What class were you playing? And were you carrying ?PD
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#18 | |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,067
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Quote:
you have to keep in mind that im impatient and dumb and fumble-fingered, so some deaths that were avoidable i won't avoid. I *just* lost a CL27 paladin to a 4-headed hydra .. frankly a mediocre character, so im not really shattered.
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"i can take this dracolich" Last edited by Sky; December 6, 2019 at 17:26. |
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#19 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,067
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Dunadan Paladin: http://angband.oook.cz/ladder-show.php?id=23037
spells never used: slow poison (although i've used this in other runs, not sure why not this time) bless - used only vs Morgoth scare monsters chant - used vs Morgoth sanctuary sense invisible earthquake cure mortal wounds (CLW is just so much more efficient) turn undead prayer - used vs Morgoth detect monsters cure serious wounds cure mortal wounds (dungeon book) unbarring ways enchant armor dispel undead not even cast for XP :/
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#20 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
Donated: $40
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You are making a mistake in not using bless in the early game when a +10 to_hit makes a huge difference against major targets. And sense invisible is very much determined by equipment--yeah it isn't always useful, but when it is, it makes a big difference. That said, its fail rate and/or cost.should be lower. And finally: the spell list is totally different in 4.2
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Thread | Thread Starter | Forum | Replies | Last Post |
Tales of Maj'Eyal 1.0.0 aka "And the Sky Full of Stars" | DarkGod | ToME | 8 | January 2, 2013 16:04 |