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#1 |
Swordsman
Join Date: Apr 2020
Location: DC Area
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4.2.1 - Necromancer artifacts that have +1 light
So as a necromancer I found an artifact light source that I discarded because I don't want to get hit with a ritual penalty.
But then I found this pretty ring after reading an acquirement scroll: the Ring 'Telengor' <+5, +3, +1> Conjured forth by magic at 1600 feet (level 32) +5 strength. +3 speed. +1 light. It causes your melee attacks to slay animals. Provides resistance to Acid, Lightning, Light, Dark, Shards, Nexus, Nether. Cannot be harmed by Lightning. Grants the ability to see invisible things. When activated, it allows you to breathe light or darkness for 200 damage. Takes 344 to 504 turns to recharge at your current speed. Your chance of success is 95.1% I brought this up to the surface to try no and see what kind of hit my rituals would take. So imagine my surprise when I try it on and the light doesn't affect me. Wearing it my Light still shows +0. My rituals all show the same percentages. Is this true for all artifacts for necros? Is it because I resist light? Or because I'm not wearing a light source? |
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#2 |
Vanilla maintainer
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This was a change in 4.2.1 - necromancers suppress 1 level of magical light on worn items.
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#3 |
Swordsman
Join Date: Apr 2020
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#4 |
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Not quite. If a worn item has a magical bonus to light (so any non-lights, artifact lights or torches/lanterns of brightness), then its contribution to light radius is reduced by 1 for necromancers. So a necromancer could use 5 pieces of gear with +1 light and still have 0 light, where other classes would have light radius 4 (plus player grid) even without a regular light source.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
Swordsman
Join Date: Apr 2020
Location: DC Area
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Well - that's great to know. Thanks
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#6 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 272
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Hmm... I'm disappointed
I had hoped that a lantern of shadows would be a light item I could wear without penalty.
But that is clearly not the case, now that i've found one. Vampire Strike goes from 4% to 27% fail. Ick |
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#7 |
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Not while they are full. But you can empty them.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#8 |
Swordsman
Join Date: Apr 2020
Location: DC Area
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DOH! That's right, the artifacts don't require fuel, but shadows do - and hence can run out. And that would give that inventory spot some use.
Now i just have to find a regular lantern that I can "Fill" with my lantern of shadows. Unless there's an "E" command with which I can empty my existing lantern |
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#9 |
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Join Date: Oct 2019
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Last I checked you can fuel am item with itself to empty it.
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