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#1 |
Knight
Join Date: Dec 2008
Posts: 638
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Interest in ToME 3.0
I'm sure someone could give a better summary of this than I could, but if you've followed ToME you know that there has been somewhat parallel development effort on ToME 2.3 (a fairly bug-free and entirely playable and very enjoyable game) and ToME 3.0 (which has a more-or less working engine but very little in the way of content- i.e. not playable although other modules do exist).
at the ToME forums, LordBucket has asked for a show of hands of people who are still interested in seeing 3.0 finished. If you have an account over there, make your voice heard. If not, go ahead and post here. This seems like it might be a "make it or break it" moment for the community, in that the kind souls who are actually making 3.0 are unlikely to do so if it doesn't seem like anyone is going to play the game once it is finished. If someone has a good summary of the improvements that 3.0 is supposed to include, that might be handy as well. There are whole sub-forums with discussion of development at the ToME forums. |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,670
Donated: $40
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It's a tough call--would ToME 3 be easily modded so that the number of subquests is reduced?
I like Angband in part because there are only 2 fixed quests--the bosses. Random quests are OK, but many fixed quests are 1 time puzzles. Also, trekking around the wilderness gets old quickly. But the concept of T3 is very cool. I'd play an old-school (Angband) mod in a second. |
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#3 |
Knight
Join Date: Dec 2008
Posts: 638
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I don't know the answer to that. Given that there are already some modules available, I would think this would be possible (to use the engine and write a module from scratch). I don't know how hard it will be to mod the ToME 3 module.
fwiw- it seems like you can ignore a lot of the fixed quests in Tome 2.3, although you can't avoid wilderness travel. |
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#4 |
Knight
Join Date: Jan 2009
Posts: 657
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As I posted over at the ToME forums, I was very interested but I'm busy elsewhere for the foreseeable future now.
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Currently turning (Angband) Japanese. |
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#5 |
Apprentice
Join Date: May 2009
Posts: 62
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I'd be interested in playing, or playtesting, but I am not a coder.
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I miss autoscum... but not that much. |
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#6 |
Knight
Join Date: Jun 2008
Posts: 593
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I'd like to play ToME 3, yes I would.
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#7 |
Scout
Join Date: Sep 2008
Location: Fürth, Germany
Age: 42
Posts: 38
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I'd like to see a 3.0 as well.
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#8 |
Adept
Join Date: May 2007
Location: Paris, France
Posts: 171
Donated: 10 euro
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I've been expecting an occasion to play ToME again and seeing ToME 3 being completed would surely be a good one.
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A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2) A Mx H- D c-- f- PV+ s- d P++ M+ C- S-- I So B++ ac GHB- SQ+ RQ++ V+ |
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#9 | |
Rookie
Join Date: Dec 2008
Posts: 15
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Quote:
Unfortunately the official ToME module is going to the "lots of fixed quests" narrativist/simulationist direction, but if you don't like it, you can mod it or play a module like B.O.B. B.O.B is a gloriously plotless single-dungeon dungeon-crawling game and lots of fun to play. As for myself, I'm developing Zothiqband to be more in the ToME 2 style with a non-Tolkien flavor and a gamist approach to design. |
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#10 |
Rookie
Join Date: May 2009
Location: Galway, Ireland
Posts: 6
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I am definitely interested in seeing ToME 3.0 finished.
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