Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old December 23, 2013, 12:15   #41
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Rivers fixed and map updated, btw.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old December 23, 2013, 14:30   #42
LostTemplar
Knight
 
Join Date: Aug 2009
Posts: 670
LostTemplar is on a distinguished road
Just a few examples, how my small scale map generator works, something similar may be used here. https://bitbucket.org/LostTemplar/dr...loads/map1.png, https://bitbucket.org/LostTemplar/dr...loads/map2.png, https://bitbucket.org/LostTemplar/dr...loads/map3.png. It can take any large scale map as an input.
LostTemplar is offline   Reply With Quote
Old July 8, 2014, 23:54   #43
Raajaton
Swordsman
 
Join Date: May 2012
Posts: 296
Raajaton is on a distinguished road
Is this project still active at all? I was following the status updates for it a while back, and after recently re-reading The Silmarillion it got me thinking about it again. The idea and scale of this game is really exciting to think about, but probably a nightmare to code I imagine.
Raajaton is offline   Reply With Quote
Old July 9, 2014, 00:14   #44
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by Raajaton View Post
Is this project still active at all? I was following the status updates for it a while back, and after recently re-reading The Silmarillion it got me thinking about it again. The idea and scale of this game is really exciting to think about, but probably a nightmare to code I imagine.
Well, it's been put on hold since I took the Angband maintainer job, as has FAangband.

The thing is, though, I'm currently in the middle of a major rewrite of Angband, with the intention of cleaning up and generalising the code so that (among other things) it's much easier to make variants. So at some point I plan to redo Beleriand and FA on top of the new Angband codebase.

I mean, how hard can it be?
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old July 9, 2014, 00:16   #45
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,388
AnonymousHero is on a distinguished road
Quote:
Originally Posted by Nick View Post
I mean, how hard can it be?
Not very, obviously.

(I keed, I keed.)
AnonymousHero is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Beleriand Nick Variants 32 June 21, 2012 15:51
Status of variants? CJNyfalt Variants 17 June 15, 2011 18:17
RogeBasin status. PaulBlay Idle chatter 2 July 2, 2009 14:33
The status of Sangband sygoomei Variants 5 February 16, 2009 17:17
Status of the GPL effort? CJNyfalt Vanilla 28 July 7, 2007 21:56


All times are GMT +1. The time now is 08:29.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.