Go Back   Angband Forums > Angband > Vanilla

Thread Tools Display Modes
Old October 7, 2013, 10:52   #1
Join Date: Jun 2012
Posts: 257
quarague is on a distinguished road
to hit with ranged weapons

First a question: is the to-hit chance calculation the same for ranged weapons as for melee? The monster info gives you a percentage estimate for your melee attack, if I have the same to-hit with my ranged weapon, do I have the same hit chance?

Second, I noticed, if you shoot an arrow at a sleeping monster but don't hit, the monster doesn't wake up. Not sure whether this also happens in melee but I think it does. Question is whether this is intended behaviour. With a melee weapon, I would think of a miss as hitting the monster but failing to do damage, which should still wake monsters up. With arrows it is more tricky, but the arrow still lands on the field where the monster is, so it seems it is also a hit but no damage.
quarague is offline   Reply With Quote
Old October 7, 2013, 14:56   #2
Derakon's Avatar
Join Date: Dec 2009
Posts: 9,024
Derakon is on a distinguished road
Dunno about the to-hit stuff; normally I'd assume they'd use the same systems, but Angband has some weird differences between melee and ranged combat.

As for the sleeping monsters thing, Angband conflates dodge chance and block chance (and, for that matter, physical damage reduction) into the same stat. Some monsters are hard to hit because they're good at dodging (e.g. Will o the Wisp), some because they have massive armor classes (e.g. Iron Golem). So this is a situation in which you have to pick between two answers that are both wrong sometimes, and the game picked the answer that favors the player.
Derakon is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ranged Combat Brainstorm Thread Old Coach v4 7 January 13, 2012 14:29
Balance ranged attacks: remove all extra shots Derakon Vanilla 21 April 25, 2010 16:10
Elemental rings and ranged attacks Donald Jonker Vanilla 1 February 10, 2009 15:44
Ranged Weapons, Armor and Resistances. Oh my! steeg1234321 Vanilla 8 March 18, 2008 18:36
Light weapons should be harder to enchant to-dam, heavy ones to-hit ekolis Vanilla 11 July 15, 2007 00:07

All times are GMT +1. The time now is 20:28.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.