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Old March 14, 2019, 15:39   #131
takkaria
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Quote:
Originally Posted by debo View Post
I think an important variable in this problem is the size of the "Angband community." It's pretty darn small. Even if we irritate half the community with a change that's, what? Maybe 30 people? That falls pretty firmly under "who cares" territory for me.
Some 300 people download the game each month.
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Old March 14, 2019, 17:37   #132
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Originally Posted by takkaria View Post
Some 300 people download the game each month.
271 of those are debo.
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Old March 14, 2019, 17:48   #133
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over the last 20years that 300 a month added lot, not to mention people who shared the game offline,
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Old March 15, 2019, 00:54   #134
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imagine logging into diablo 2 and half the classes had name change and many skills removed and or completely changed, monsters had name and ability changes and generally started being in the star wars universe instead of diablo, despite many dedicated players learning, enjoying and talking about it for the last 20 years, its all invalidated!

now thats not diablo2 its a mod
This analogy only works if the changes to Angband were being made without notice to the community, and if you had no choice but to update the version (like it happened in the background or something). In Angband, Nick is being as upfront as humanly possible about what is coming, and you do have the choice not to download the new version. The comparison you're trying to make just isn't there.

Again, I empathize with those who think Angband is largely fine just where it is. That is a valid opinion. But you're not going to convince people to change their mind with over the top analogies such as this.
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Old March 15, 2019, 18:44   #135
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Originally Posted by takkaria View Post
Some 300 people download the game each month.
That's more than I thought! Neat stat.

However, when I said 'community,' I meant the number of people who regularly and actively play the game and like, talk about it.
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Old March 16, 2019, 11:22   #136
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That's more than I thought! Neat stat.

However, when I said 'community,' I meant the number of people who regularly and actively play the game and like, talk about it.
Sure. I just thought it was an interesting data point. It was as high as 700 a month last year for a few months. Used to be higher.

The forum software reckons there are 207 active members here too, even if a lot of them don't post.
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Old March 16, 2019, 12:19   #137
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ever had a product u used to like, say a biscuit or soda, item on menu at resteraunt, anything u can think of really~ change ~ now u dont like that product, even tho its called the same thing by the same company (new & improved), u have to find something else to fill the void of what once was,

whatever reason it may hav changed for doesnt matter to the upset ex user
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Old March 16, 2019, 12:54   #138
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ever had a product u used to like, say a biscuit or soda, item on menu at resteraunt, anything u can think of really~ change ~ now u dont like that product, even tho its called the same thing by the same company (new & improved), u have to find something else to fill the void of what once was,

whatever reason it may hav changed for doesnt matter to the upset ex user
Yeah, but the difference is, you can still download and play the version of Angband you like, whereas you usually can't buy the good old times product anymore.
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Old March 16, 2019, 13:31   #139
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would u want ur good friend to die just so he never changed?
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Old March 16, 2019, 17:16   #140
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would u want ur good friend to die just so he never changed?
No, I accept that change is going to happen because that's life. Some people change in good ways, other in bad ways. If the change is too bad, then cut off contact and remember when they were a good friend, with a bit of sadness of course.
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